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Angles vs 2D. Thoughts please.

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Oblivion EX
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Aug 15, 2013 10:43 PM #1066446
Well this is disappointing. I thought this thread was 2-D's triumphant return to Stickpage in a thread where he just talked... about stuff.
Damian
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Aug 15, 2013 10:49 PM #1066455
Quote from Mecha-Hewitt
You're an idiot.


Oh, yesh I am. I realize now that Jeff's post was talking about how these new people have changed the community and it's no longer the same. Guess there isn't much hope. :(*Post deleted*

Quote from '[Naimad
MatrixNinja2000;1066388']I know what Jeff's point was. What I said in that post was from my own brain, meaning I thought of that after reading Jeff's post. Do you see what I mean? If not, tell me so I can try to come up with a better explanation.


Also, 2-D left?
Oblivion EX
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Aug 15, 2013 10:52 PM #1066459
Haven't seen a post from him since I came back, so I assumed he did. If he hasn't and is just lurking, then so be it.
Pox
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Aug 15, 2013 10:52 PM #1066460
This thread should get a name change of "No, Its not'
Hewitt

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Aug 16, 2013 1:40 AM #1066577
I really didn't think it was that discernable. I've changed the title to prevent further confusion. If anymore of the user 2-D is brought up, I'm gonna chalk it to spam.
Oblivion EX
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Aug 16, 2013 1:49 AM #1066592
My bad, I did not mean to derail the thread.

But I will say (sort of back on topic) If you have yet to produce animation with the "angular" quality of at least that first example in the OP, then I'd stick to either a beginner's section, or your own reserved (and marked so people know it's for improvement) thread for your animations.
Miccool

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Aug 16, 2013 3:12 AM #1066650
I like how most of the ppl here are talking about how they expected it to be about 2-D.. when they just joined the site like last year... : S
Shadowkirby
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Aug 16, 2013 3:28 AM #1066663
Angles are mostly used to give a 3-Dimensional view on what's the scene is happening, it could mostly be cinematic, which is the best at, and at times, angles serve some action scenes that gives more impact and realistic look. I've seen people use angles, and it doesn't bother me that much, but what DOES bother me if they use the angles for mostly everything, meaning focusing everything with just angles. At first it looks amazing, but in reality, if they don't turn down the angles, it's going to be too cluttered, too fast, too confusing, and too unfocused. That's my main problem with people using way too much angles. Sure it's cool to use it ONCE in a while, but if you use it just for every shot just to make it look awesome, the more likely that they'll not only confuse the audience, but lose the attention. I'm just tired of people that just only focuses on the angles and not the entirety of the anim. I'm not going to list names, but I'm aware that there are those you know that are too concentrated on angular views. Angles isn't everything, guys. Remember that. Give the anim some room to breathe! Let the viewer's eye sink into the environment, give some form of dialogue, give them a clear understanding on what's happening. You can't just expect them to just watch and like it! It needs to have some form of story, like how did they meet, why are they fighting, and so forth. Done with this part.

2-Dimensional is the most classic form of animation, I'm pretty fine with it. Many started out with just 2D because it's much easier and more simpler, those who mostly focuses on 2D are bound to be successful. To name a few; oxob3000, Murphy, Sj8, Ssjbryando, and Hyun, they have used 2D to give a more clear understanding on what's going on, you can see the background, the environment, the full view, so much they can do. What bothers me is that they don't use the proper techniques of 2D animation very well. If they don't make anything that's very eye-catching, or exciting, it's bound to get boring really fast. I couldn't think much else for 2D, because what else can I say about it?
R.D
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Aug 16, 2013 3:49 AM #1066684
lol, well that's a long discussion. I'll just skip over it all and say what I think.
I don't think you can say that "people" have been using angles incorrectly. Due to the fact that your evidence is rubish.
Re-using 1 kind of angle where stickfigures pan over the screen is dumb.
It should be used as an establishing angle, not some cheap way to make you feel good about your skills, or to copying someone.
I feel that 2-D is fine. But animators seem to limit their space A LOT when they use it recently.
It's really odd, because from old animations I've seen it's been the complete opposite.
Some people use angles to expand their space, but idk.
Get back on topic, if you just talk about angles then it isn't doing any justice to 2-D animation.
Calamity
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Aug 16, 2013 4:32 AM #1066726
I'd say angles are perfectly fine in any animation. If you can and want expand your work by the illusion of another dimension, then go for it. If done right, it can lead to well done fight scenes with detailed planning. A mix of both also looks quite fantastic if done right and doesn't harm the animation.

In short, do whatever you like. It won't harm you in anyway.
Drone
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Aug 16, 2013 4:38 AM #1066731
The vast majority of professional animation is angles
And because of this fact alone, I feel like angles are the epitome of animation skill, as no professional fight scene has ever been done in the second dimension
Besides that one girls bravo fight
But cmon
That's girls bravo.
R.D
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Aug 17, 2013 6:04 PM #1067990
I think the problem people have with angles is that people over-use them to mask their real skill, and eventually it takes up all of their animations and makes it confusing.
although 2-D can't express space as well as angles can, people should learn how space works in 2-D. Even if it's their own style.
I don't feel that angles are all too different from 2-D. If you don't understand how space works in certain perspectives, then that's just another limit.
fizzled
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Aug 20, 2013 10:46 PM #1070397
From a cinematographic point of view, the more angles the merrier - so in an rhg, or an animation that requires a more atmospheric and actiony feel, angles are perfect. However, this is only if they are done properly. Noobs use angles to mask the fact that they suck, so before you start going all 3D bear in mind that you should probably become good at animating in 2D.
Hidro

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Aug 21, 2013 1:31 AM #1070566
Angles vs 2d?
Are you guys trying to say perspective?
And have you forgotten 2d is a perspective?
fizzled
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Aug 21, 2013 2:57 AM #1070633
Quote from Hidro
Angles vs 2d?
Are you guys trying to say perspective?
And have you forgotten 2d is a perspective?



Lol good point. Still tho I think he's talking about using angles other than 2D
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