BSE Version 5 Round 5: Carrier Carnage
Started by: Tsang | Replies: 175 | Views: 26,334 | Closed
StormBannedPosts: 982
Joined: Jan 2013
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View Profile hehe, not to drag or anything
but guess who is 40 seconds in
and not even a single hit has been landed haha
and yes sjt did a fricking great job with the special element :D
but in my eyes, maybe im totally wrong, this element can also been seen as 'changing background'
so for me its like almost the same as previous round :(
oh I thought I was the only one that noticed... And I didn't wanna say it because I'm a target for infractions up in dis bitch. And nice!
I think its because only a few people actually did it right last round lol so they summed it up easier.
FL-Nordin2Posts: 574
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View Profile As long as the 2 main sticks oerform their combo with no interruptions except from the moving thing you'll use, you can add anything you want around them.
And actually I think that out of all the entries from the last round the one that actually implemented the special element in a perfect way was SJT
okay thanks
and for the scores part i actually think that the only one that really implemented the special element was PivotBlimp because his sticks where constantly reacting to a changing scenery
or 1 of the judges for that round was not focussing on the special element
but i quess thats why there are 3 judges instead of 1
FuzzybrainPosts: 142
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View Profile k, so everyone says that i need to work on my 2D, and stick constrution before angles. I guess i'll take people's advice. :D
PivotBlimpPosts: 185
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View Profile Exactly. Which is why if it was animated on too of a moving train the only time the background would have much of an affect is if they went airborne.
Edit: unless they were fighting while running in the opposite direction if the train.
This element confuses me. Does the stick have to be going in the opposite direction of the object that's traveling? Or can they just go along with it? If all you have to do is be "on" a traveling platform, I could just throw them on a floating block going upward and have them fight there, then the motion wouldn't really even affect the sticks after a while. If this was the case, it'd be just like fighting without a background. And why can't they be inside the train? The floor is the platform, and it's traveling. The walls and ceiling are just shelter.
Ahh, this is too confusing to think about. I just don't wanna lose points off of a misunderstanding.
bring it onPosts: 89
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View Profile This element confuses me. Does the stick have to be going in the opposite direction of the object that's traveling? Or can they just go along with it? If all you have to do is be "on" a traveling platform, I could just throw them on a floating block going upward and have them fight there, then the motion wouldn't really even affect the sticks after a while. If this was the case, it'd be just like fighting without a background. And why can't they be inside the train? The floor is the platform, and it's traveling. The walls and ceiling are just shelter.
Ahh, this is too confusing to think about. I just don't wanna lose points off of a misunderstanding.
the combo must be affected by the traveling platform so i think if the fight is inside the train it dont affect but on the train it can affect
it should be like a treadmill or a conveyor belt
Foscex2Posts: 1,486
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View Profile heres a little pic from me
haha 57 seconds done, im at the jab now, this is gonna be awesome :D
how u guys doing?

bring it onPosts: 89
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View Profile wow foscex,it looks really awesome.:eek:
i am at the intro :(
_SAVY_Posts: 1,157
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View Profile my entry is looking pretty ugly so far.. but ill just continue it cuz i know i cant do better until i practice more..
bring it onPosts: 89
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View Profile my entry is looking pretty ugly so far.. but ill just continue it cuz i know i cant do better until i practice more..
i saw you in twich online and it looks very good,you will get a high score sure :D
_SAVY_Posts: 1,157
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View Profile i saw you in twich online and it looks very good,you will get a high score sure :D
thank you bring it on :J
Rafah2Posts: 467
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View Profile Wow, I think Im joining this one!
Its ok if the anim doesnt start in the conveyor belt, right?
bring it onPosts: 89
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View Profile thank you bring it on :J
no problem buddy ;)
Wow, I think Im joining this one!
Its ok if the anim doesnt start in the conveyor belt, right?
i think its ok
Tsang2Posts: 1,499
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View Profile Wow, I think Im joining this one!
Its ok if the anim doesnt start in the conveyor belt, right?
Yeah! As long as the entire combo takes place on the conveyor belt/shifting platform/etc., and you part doesn't have to start immediately with the combo. You can do a little scene where they get TO the conveyor belt/shifting platform/etc.
JanRavnik2Posts: 1,182
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View Profile I have 2 questions, both might be..ehmm...silly
Can we make fullbody and would a falling rock count as a moving platform for a part of the animation?
_SAVY_Posts: 1,157
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View Profile I have 2 questions, both might be..ehmm...silly
Can we make fullbody and would a falling rock count as a moving platform for a part of the animation?
the fullbody question was anwsered to yun in version 4 i dont think that its allowed