BSE Version 5 Round 8: It's a Trap!!!
Started by: Camila | Replies: 118 | Views: 21,364 | Closed
_SAVY_Posts: 1,157
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View Profile This exact question was in my first post and nobody answered >_>
lol i think she meant its okay we can do dat lol .. i hope she wasnt sarcastic there x3
Mustika2Posts: 1,516
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View Profile But still, I think you should stick with that approximately 5 secs traps spawning. Just in case if the judging is stricting themselves onto it, but dunno <_<
Also just saw this,
Anothu!
Do the characters have to be affected by the spawning traps?
I don't see any "trap hits" on the combo-list, so I think they should not be affected by those traps.
Are these answers right, Camila? I'm not sure on whether imperfectly done requirements will affect the final scoring much or not :|
FL-Nordin2Posts: 574
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View Profile I don't see any "trap hits" on the combo-list, so I think they should not be affected by those traps.
Are these answers right, Camila? I'm not sure on whether imperfectly done requirements will affect the final scoring much or not :|
Even tho trap hits are not on the list, lets just say... it would be a really poor choice of the animator to not have any kind of interaction with them, im not saying EVERY trap but, you know...
Arch-Angel2Posts: 9,496
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View Profile The characters should interact with the traps. The reason it isn't in the combo is to allow more flexibility for you all to be creative.
Traps can spawn faster than five seconds, but no later than.
Mustika2Posts: 1,516
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View Profile Alright then, now it's all clear. ^^ b Thank you Arch-Angel and Nordin.
Q&A section update (least those questions are worth enlightment to me too):
if we want to fade the screen out slowly or something, after the finisher, do we still need to spawn traps?
I would say no, because there is no longer any reason for them.
~Arch-Angel
is it a problem when the traps spawn faster then 5 seconds but still never more then 5 seconds
Traps can spawn faster than five seconds, but no later than.
~Arch-Angel
Just realized
Pox's question is similar like
Pyro's on the frontpage (
missed her "intervene" word). Well, for the sake of making it clearer,
Do the characters have to be affected by the spawning traps?
The characters should interact with the traps. The reason it isn't in the combo is to allow more flexibility for you all to be creative.
~Arch-AngelStickmanias2Posts: 460
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View Profile Eye Rake- The act of gouging out ones eyeswith the fingers. The objective is to scratch the eye causing it to bleed, effectively blinding the target.
so.. fingers only? we must not use weapon to stratch the eye?
Externus2Posts: 673
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View Profile I feel like this was just an excuse to use a meme.
Camila2Posts: 10,258
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View Profile I swear I didn't kniw about the existance of the meme until now. I was just thinking of a funny name for the round lol.
Also yes please.... use the fingers.
FL-Nordin2Posts: 574
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View Profile meme? oooow he's from lord of the rings right?
trolololol, but seriously i never saw those movies
acb2Posts: 1,131
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View Profile Yea maen he's the one that keeps the ring all to himself the cheeky tosser
Chewy2Posts: 410
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View Profile This is quite a tough round I have to admit haha. I literally spent like 6 days setting up the whole background with traps and all that junk, now I finally got around to animating the actual combo.
Camila2Posts: 10,258
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View Profile It gets harder as the rounds keep comming. How is everyone else doing?.
_SAVY_Posts: 1,157
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View Profile It gets harder as the rounds keep comming. How is everyone else doing?.
im done with the 3 jabs
hm lets see if i can sync the 3 elbows with the song lol
FL-Nordin2Posts: 574
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View Profile i only have to animate the sweep and then blood choke and then body disposal
and 3 more traps
Camila2Posts: 10,258
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View Profile ohohhoo I can't wait to see what comes up from this. And hopefully see who's brave enough to make the full combo.