Kill Will

Started by: | Replies: 18 | Views: 0 | Closed
that'd do nicely
I agree with most of these points but ele has more issues. Ghost tower spawn II is probably the second most useless thing ele has, not only can it not tank at all (I doubt i,d be wrong if i said its the same hitbox as a normal charrog) it can still be stunned. Ele is already weak late game and a buff for the tower spawn might help a ton

The EvC game like you mentioned is indeed impossible, a good way to fix that is to make a better hitbox for the cycloid tornado.

However seeing some of these reply i strongly disagree with the air buff they have extreme potentional but nobody is taking advantage of it, these guys are extremely fast so they can chase, are air units and there attack does 35% of a healthbar, 3 airs is a instant kill archer setup, making them cost less and attack faster would make them completly broken.

I also found a few glitches/things that really should be fixed. Cycloid cannot hit air elementals, air elementals suffer from a.i bug wich makes them stop for no reason if you want to attack a enemy(for example this half death sword is runing, but i have to make miners so I click the attack icon once so i can do 2 things at once but then the air stops and does nothing not even attacking units in front of him) this also happens with bombers I believe. Archers have fairly big chance to miss air elementals, wich is not only bad for order but also for ele because those arrows will land somewere making mid screen miner sniping totally a thing.
ghost tower 2 buff needs to happen.
one it can still be stunned.
two its melee was barely increased at all.
a wall works better than the thing
Sorry for another wall of text but I'd want to point out some more stuff. First up V does not need health what do you excactly mean "so it can save himself from ninjas" V's already can they have 2 options one being cycloid protection and the other is the teleport ,seriously why does nobody use the teleport its super good it really bugs me

And we are forgetting one thing here OvE is fairly balanced EvC is our main issue here changing. Both order and elementals have tools to destroy eachother and both have nearly unbreakable turtle's(elementals requires better mirco but its the same thing). People tend to forget all ele's range unit do high damage armor piercing shots for extremely low cost for the power you get and like I said 3 airs=Archer instant kill setup. heck elemental doesn't even need a good eco they can get a better and stronger army faster then order with less miners and more then 2 prayers is gonna give you way to much mana.

Even tough I'd be cool to see fire have range of a archer and maybe the same price with a damage nerf, but that does not change the fact fire does not shoot arrows, arrows are way more precise then a fire ball. I only see this buff(?) work if fire shot arrows wich is obviously never going to happen.
Quote from Captured

I never get the Pop thing in Elems,it's weird....Getting tree 7 pop or others i dont know :O it's like Burma-do triangle no one knows.

Then I must be a very weird person since I know how much pop every unit is worth and its really not hard to notice if you used them like 5 times and you could just do some A.I testing everybody can know if they really cared enough unlike triangle island.
POP (Click to Show)


Another thing what I do not understand you complain about earth's that cannot hit crawlers why not try something different if you see it doesn't work try something different like airs. And like I said before if cycloid gets a buff the EvC matchup would totally be possible IMO its really only one unit that ele is missing it does not need more.
air earth seems to be very productive vs ele.
the pressure is almost instaturtle worthy.
forcing the opponent to spend 300 whilst avoiding unnecessary damage from strikes and earth. sending earth to gate to absorb a couple bombs if necessary.
same with evo.
air start works if your earth is there to tank those arrows whilst your air zaps em. getting rid of at least one archer before the need to flee. if they dont just hide and go Ca or garrison fully.
but that last would be foolish.
That's what i wanted you all are right guys,but we want CrazyJay Here to answer our Questions.
Quote from DragonArcherZ
so for that decrease Fire power and make it Price at 300 gold

reading skills 10/10

He said decrease fire power


Even still, that would still be pretty OP, depends on how decreased we are talking about
Quote from WheresMyCheetos
Even still, that would still be pretty OP, depends on how decreased we are talking about


how can you say it's OP without knowing how much it is decreased by?
by typing the letters o and p

lel
as far as i can see fires dont need to be nerfed or buffed in anyway.
decreasing them to keep up with the archer spawn is stupid because they still will have a longer spawn time as well as their present attributes already.

the fire elemental unit currently has that shitty arching projectile that fails to hit at times leaving foward kiting out of its agenda for the most part.

as of one of the recent updates its burn damage has been reduced allowing units to flee back to garrison more often.

your suggesting that we add a futher damage decrease to compensate for the 150 profit. stacking onto the burn nerf.

and while typing this i realized that you just might be attempting to create something of a spear arch army for ele.

explanation:
be decreasing the cost of fires you would make charrogs waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaayyyyy to accessible

dat fucking health bar though.
300 for fire and 150 would make these things faster produced than basically anything ele originally had and prevents other empires from competing due to this.

your talking about 4 second spawn plus 16 second spawn time equivalent to 20 via simple addition.
around 2 minutes or so with micro. archers wont do shit to nothing as these things pour in extremely fast.
only 4 seconds slower than trees would pour in but with the hp popsicle being a fully mobile tanky burn engine rushing into enemy eco and ground force. followed by something that wipes masses clean like infernoes and scorch would make this waay to overpowered.

for your suggestion of "balancing" this is definitely not the most thought out idea.

dont fucking mention air units in the next post. chaos will basically have no power to stop a simple mass of charrogs should this be implemented. (obviously followed with cycloids) the miners will have no option but to garrison leaving 2- to maybe 3 wings to fire at the charrogs that pour in.

gotta think.

(also not to mention, easier access to my favorite support caster)
Talk more i am not playing Stick Empires further,Devs are not answering us..I have quit..
everyday 100 players online wait 1 hour for 1 match :/ amazing claps
Quote from Captured
Talk more i am not playing Stick Empires further,Devs are not answering us..I have quit..
everyday 100 players online wait 1 hour for 1 match :/ amazing claps

Which dev do you want to answer you, CJ or Brock? You want them to take time out of their busy work days, on trying to fix the game, that you're currently quitting, to answer you. Remind me again why YOU are so important? Not to mention, they both have lives, and CJ has a family and whatnot, so they'd have to spend more time working, less time with their lives, all because they answered you because you were annoying and impatient. Just because they don't answer doesn't mean they haven't read the thread.
Also, to you leaving, Good riddance to you. I personally hope you never return. Have a nice day.
can I just say that people who voice for Order will be biased to Order if Chaos make a suggestion to increase the power of chaos to balance it Order will protest as who would volunteer to increase the power of an empire they don't use to be fair not many people use Elemental so you probably will get a fair debate. Like when Crawlers will given a 1 second head start of swords many chaos players wanted that and some player in general of Se but many order players campaigned against it when it actually happened they became very quite ;)
Just being biased isnt going to get you nowhere. Theres a lot of players here that seeks to balance the game. Just because one person is bias, it would not change how it will make the game balanced. The forums moves according to many, not the bias.
Quote from Tecness2
Which dev do you want to answer you, CJ or Brock? You want them to take time out of their busy work days, on trying to fix the game, that you're currently quitting, to answer you. Remind me again why YOU are so important? Not to mention, they both have lives, and CJ has a family and whatnot, so they'd have to spend more time working, less time with their lives, all because they answered you because you were annoying and impatient. Just because they don't answer doesn't mean they haven't read the thread.
Also, to you leaving, Good riddance to you. I personally hope you never return. Have a nice day.

Have a nice day to u too. :)
Wait but there one valid point i can make. i lost quite a bit before i used elemental. but when i did i found a tactic that can only be counter with a large amount of order giants, a large amount of flying crosbow men and a large amount of shinobis. and the biggest reason is the fact that a good amount of ppl have never seen elementals in action so they dont know how to counter then useually and it can cause them to make unwise decisions when they see a bunch of "weak" units and only to find out they combine and make a unit that can take out a entire army of swordwraith and archers with only at the least three of those units. there pretty good for dm but they kinda suck for regular play at times. so they arnt entirely nerfed and can still kill pretty well. i prolly would be a bit higher in the ranks of it wernt for my sometimes stupid decisions and such.

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