ugh, oke but I already said its not rotorscoped (thats out of the way please change thread title) the rest of the comments are opinions and maybe even facts n stuff, but i was not aware of those copyrighted things, since im just a simple animator, im not a company who has stuff like that written on black and white to live by, it was just a act of kindness, and if this really was a problem in the competition, then they should have placed that in the frontpage of the GTL2 thread
and for the question: "why that specific part" well my character so happens to have a sword and moves similair to levi and the rock collossus was a huge boss, and its kinda boring to have my characters fill him up with bullets while he slowly walks towards you,
so i thought a effective way to show that he is a tough boss was to levi him, as in the sentence "lol he got levi'd" wich brings a certain kind of feeling with it to make the viewer actually believe that he was indeed a very tough boss to defeat, alltho its a fair point Camila made that said:
whther or not he animated it by himself the movements, angles, effects, shades, contrasts, physics, gravity, everything is already shown in a perfect way, you just gotta watch it multiple times and copy it, instead of learning the trick and do something completly by yourself using the same techniques, like the rest of the competitors, who were probably spending hours or days thinking on how to make an scene/angle/effect on their own, with out having to make a rip-off from somewhere else.
i can only say sorry to the other competitors who feel that way about it, i never thought of it that way as camila discribed.
but i have to say seeing my animation next to the aot or the stickpage intro made me feel honored (for a sec) that this thread is even a thing, because if i copie'd it "crappy" none of you would be complaining, and i think that says something about the ability to "succesfully" recreate AAA (< imo) titles
EDIT: yes, I defeneatly apologize towards the other competitors, since i was not aware of this problem