Oh so it must be a typo because it says 31100 lol. And from what I understand, newly recruited units are unable to move, correct?
Retracted while I still can.
Empire Strikes Back - Game in Progress
Started by: Zed | Replies: 235 | Views: 20,585
Oct 30, 2014 9:59 AM #1262282
Oct 30, 2014 10:25 AM #1262294
Quote from ZedA unit entering Defensive stance will lose a movement point at that moment, but a unit which is still in Defensive stance from last turn does not lose any movements to stay in the stance. The pikemen who lost a move point are the ones who just got recruited. They won't get the movement back again if they leave the stance.
Ah now i understand :) but can i get the movement point back by leaving the defensive stance now? Thats a very important information for me since things have changed.
Asides of this:
My light cavalry from E4 move to F8, in defense stance and facing to right-bottom.
My Heavy cavalry from F7 moves to F8 too, also in defense stance and facing to right-bottom.
I dont grab any land of Jutsu.
Oct 30, 2014 10:26 AM #1262295
Upgrade mine O15(1000g)
AG moves J14,J13,K13,L13,M12
One light cavalry from L moves straight to O12
K to I14
J moves I15,H15,I14
Rest of Light cavalry from L moves J13,J14,I14,H14,G15
10 Pikemen on H15(600g)
3 walls(600g) G15 Left, Left down, Left up
Leaves me with 50g
AG moves J14,J13,K13,L13,M12
One light cavalry from L moves straight to O12
K to I14
J moves I15,H15,I14
Rest of Light cavalry from L moves J13,J14,I14,H14,G15
10 Pikemen on H15(600g)
3 walls(600g) G15 Left, Left down, Left up
Leaves me with 50g
Oct 30, 2014 10:46 AM #1262306
I think this is my first Move . if this format is right
Send 2 Archers To Defend At F1 (10G)
Leave me with (10G)
iS That Right Guys?
Send 2 Archers To Defend At F1 (10G)
Leave me with (10G)
iS That Right Guys?
Oct 30, 2014 11:14 AM #1262321
Hey Zed, can you retract your movement? Well, in a new post anyway.
Heads up; fronox has been week banned for advocating piracy of flash... Something along that lines.
Heads up; fronox has been week banned for advocating piracy of flash... Something along that lines.
Oct 30, 2014 11:31 AM #1262324
Quote from _Ai_Hey Zed, can you retract your movement? Well, in a new post anyway.
You can edit your movement out if no one else has moved yet, but if someone else has moved then they've moved on the basis of your move so retracting things wouldn't be fair to them. But there is some leniency if the other person clearly didn't care what your move was, like if you moved AO back one square and then BBKing built a mine miles away on A1 then it would be ok to retract your move.
Quote from BBKing5I think this is my first Move . if this format is right
Send 2 Archers To Defend At F1 (10G)
Leave me with (10G)
iS That Right Guys?
You should say whether you're buying new archers or moving some existing ones. If you're moving some it won't cost any gold. Buying new ones would cost 100 gold. And either way, you'll have much more than 10 gold left.
Quote from FronoxAh now i understand :) but can i get the movement point back by leaving the defensive stance now? Thats a very important information for me since things have changed.
No, sorry. You'd have had to have them not appear in formation last turn.
Quote from _Ai_Oh so it must be a typo because it says 31100 lol. And from what I understand, newly recruited units are unable to move, correct? So U unit de-forms aggressive stance and and attacks A.
Oops, fixed the gold. New units can move now. It was only when they were appearing instantly that they had to be unable to move (otherwise you could conquer the entire map in one turn) but since they appear at the end of the day they spawn with full move points. I'll assume U is attacking A anyway. I should have put that in as soon as the day started - I forgot they were aggressive.
Quote from BBKing5also wat do you mean ought in the map?
I mean that there isn't anything I need to send you privately, as opposed to other games where I might have had to send you a role PM or something.
Oct 30, 2014 11:35 AM #1262325
What Do You mena i have either more than 10? it saids on xate i got 20
[EDIT] OHH i get it the Attack - 20 Defend - 5 are stats oh okay :)
[EDIT] OHH i get it the Attack - 20 Defend - 5 are stats oh okay :)
Oct 30, 2014 12:20 PM #1262336
I just deleted my previous orders all together and considering people who matter (aka. Jutsu/Ares) doesn't seem to care much so I'll just make all my orders on this post if that's okay.
If it allowed, I want S to go into double time and head straight to A11, capturing all the territories in a straight line. And continues to A10, A9, A8 and A7. It's okay if he takes some damage along the way. Though you have to tell me when is he dying.
AN moves to I9, H9, G9, F9, and attacks F at F10.
AK and AL using the high ground advantage, attack F.
U attacks A.
AO moves to H13, G13, G12, G11 and F12, capturing all of them and attacks A.
Make a mine at O10 and O11.
Make a watchtower at G13.
I should be left with 1110g.
Xave dude, I trust you.
If it allowed, I want S to go into double time and head straight to A11, capturing all the territories in a straight line. And continues to A10, A9, A8 and A7. It's okay if he takes some damage along the way. Though you have to tell me when is he dying.
AN moves to I9, H9, G9, F9, and attacks F at F10.
AK and AL using the high ground advantage, attack F.
U attacks A.
AO moves to H13, G13, G12, G11 and F12, capturing all of them and attacks A.
Make a mine at O10 and O11.
Make a watchtower at G13.
I should be left with 1110g.
Xave dude, I trust you.
Oct 30, 2014 12:21 PM #1262339
Ok, my army at B15 go to E15. And I recruit 2 cavalry and 2 pikemen and place 'em at D15.
Oct 30, 2014 12:59 PM #1262354
Move my swordsmen at G1 diagonally to F2, have them attack the units on G2 from the side.
I want my archers on G1 to attack the archers on C1 by moving forwards one space if necessary.
Then I want to build 2 level 1 mines.
One on N1 and one on O2. This should leave me with 1120.
I would then like to build a watchtower on G2 (leaving me with 120), if by some miracle some of the units on G2 lived then I would like the watchtower to be built on F2. I would like to have my swordsmen on whatever space my watchtower is on and have them enter the defensive formation facing south.
I would then like to buy 2 archers on whatever space the watchtower ends up on. I would like them to be aggressive.
I want my archers on G1 to attack the archers on C1 by moving forwards one space if necessary.
Then I want to build 2 level 1 mines.
One on N1 and one on O2. This should leave me with 1120.
I would then like to build a watchtower on G2 (leaving me with 120), if by some miracle some of the units on G2 lived then I would like the watchtower to be built on F2. I would like to have my swordsmen on whatever space my watchtower is on and have them enter the defensive formation facing south.
I would then like to buy 2 archers on whatever space the watchtower ends up on. I would like them to be aggressive.
Oct 30, 2014 3:06 PM #1262396
@Everyone: If you're giving more than one order at the same time, please specify whether they're happening one after another or simultaneously or some simultaneously and some before/afterwards. It does make a difference. Something like what Veir's done is fine, because it says "then" so I know it's one after another.
I don't have time to do a full update right now but I am considering the above moves to be locked in, with the exception of editing in the order which you want your moves to be carried out in if there's more than one in the same post. Otherwise I'll assume they're happening one after another in the order written.
(Also, buildings stay built when the territory is captured so Veir, you won't need to rebuild the G2 Watchtower if you capture it.)
Heavy or light?
I don't have time to do a full update right now but I am considering the above moves to be locked in, with the exception of editing in the order which you want your moves to be carried out in if there's more than one in the same post. Otherwise I'll assume they're happening one after another in the order written.
(Also, buildings stay built when the territory is captured so Veir, you won't need to rebuild the G2 Watchtower if you capture it.)
Quote from AresI recruit 2 cavalry
Heavy or light?
Oct 30, 2014 3:41 PM #1262407
Quote from _Ai_I just deleted my previous orders all together and considering people who matter (aka. Jutsu/Ares) doesn't seem to care much so I'll just make all my orders on this post if that's okay.
If it allowed, I want S to go into double time and head straight to A11, capturing all the territories in a straight line. And continues to A10, A9, A8 and A7. It's okay if he takes some damage along the way. Though you have to tell me when is he dying.
AN moves to I9, H9, G9, F9, and attacks F at F10.
AK and AL using the high ground advantage, attack F.
U attacks A.
AO moves to H13, G13, G12, G11 and F12, capturing all of them and attacks A.
Make a mine at O10 and O11.
Make a watchtower at G13.
I should be left with 1110g.
Xave dude, I trust you.
Since my Pikemen are in aggressive stance they should interrupt that movement.
I also want my archer to attack this unit, I want any units in my territory to attempt to kill cavalry, that was the point of this strategy.
My AM swordsman moves to F8 and moves into aggressive stance. Because apparently we have to state whether it's okay for cavalry to capture a shit load of territory depending on how fast they post.
I stayed awake as long as I could, well past when you said the day was supposed to start.
Oct 30, 2014 5:04 PM #1262441
I didn't exactly post fast; it's just timezones man.
Oct 30, 2014 5:06 PM #1262446
Quote from ZedSince everyone has moved and spent almost all of their money (with the exception of Ares, who at least tried to), I'm thinking we might start day two at midnight GMT so that we're back on the schedule which makes it easiest for me to keep things updated. That would be 4 hours from now. That would mean today was a brisk 32 hours but from now on we'd stick to 48. Any objections? (And if Ares logs on, any additional moves/spending?)
He posted this 13 hours before the actual update happened.
Time zones have literally nothing to do with it.
Oct 30, 2014 5:10 PM #1262449
The fact that I could post before you before you can go active is how timezones matter, to me.