Stick Page Forums Archive

"Levels" in Animating | Tutorials Discussion (Semi-Rant)

Started by: Hewitt | Replies: 55 | Views: 5,723

Hidro

Posts: 1,015
Joined: Jan 2012
Rep: 10

View Profile
Feb 18, 2015 2:42 AM #1310731
I'm not following the discussion so far. I'll just answer op's question as simply as I can.
As you may know, being part of this community for a while, animation as an art has rules, principles and concepts.
Animators with none or little knowledge of these and lacking ability to apply them to their work are called beginners.
A bit above, animators with an extended knowledge of these, and capacities to apply them to their work are called intermediate.*
Animators with an extensive knowledge of the art, that show domination of the principles are the advanced ones. Those that bend, explore and push the boundaries of the art to the limit are the ones we should call masters or experts.
Now for the "low/mid/high" divisions. I believe they are just there because it's impossible to measure with precision someone's skill. Someone may show domination of a principle, but completely lack on another, or maybe someone is inconsistent in the quality of his work. So we apply these subjective divisions which diminish the chances of wrongly qualifying someone.
How do we rate someone? Animation is a visual art. No matter the tools or method, an animator is always chasing a visual concept. This is what makes it impossible to truly rate an animator, because you must not only take into consideration his dominium of the principles and how he applied them, but also what he wanted to achieve and if he achieved it. What I mean is that, when rating someone, your concern should be "Does it look good?". How good it looks defines your level. OFC "good" is also a subjective term subject to the animator's objectives.

*Intermediates can be easily confused with advanced because they tend to stick with something and master it. Falling into a comfort zone where they do what they know will look good either because they've seen others do it or because they've done it before themselves. Once they start innovating they start trascending into the next level. (I'd say around 97% of stickpage belongs here. Not taking beginners into the equation.)

TL;DR
Beginner: Low grasp of the animation's principles and difficulty to apply them.
Intermediate: Knowledge and decent domination of the principles. Usually fails to innovate and mimics stuff he knows will work.
Advanced: Extensive knowledge of the art. His dominium over the art allows him to apply things in creative ways.
Smile
2

Posts: 5,331
Joined: Jan 2012
Rep: 10

View Profile
Feb 18, 2015 11:06 AM #1310909
Quote from Arch-Angel
I dind't read yours. I wasn't about to read the entire thread when it was mostly Nish trolling. My post was more aimed at Exilement and the like. I don't mean to point you out like such, Exile, but you're currently the only familiar name that comes to mind <3
After skimming through your post, Smile, I see where you were going and I don't feel that statement applies to you as much, However, I don't think you gave as specific of an answer as Hewbear was looking for.


I didn't go too specific because in my personal experience of interacting with stickfigure animators and watching stickfigure animations, there are those people who have focused on different things but I'd consider to be in the same "level" with each other. Like, your post focuses mainly on animating 2D-perspective stickfigures. There are others who might be in the same level but focused on other things like their effects, or their backgrounds, or their music synchronization, etc. I can argue that a low-inter can do angles and flashy effects (e.g. C3WhiteRose). Or pro doesn't particularly have choreography in their priority list (e.g. sj8).

My favorite RHG battle made by this generation of rising animators has a great example of animators being at the same level but focused on different aspects (or "zones" as I called it in my post).
Arch-Angel
2

Posts: 9,496
Joined: Jan 2007
Rep: 10

View Profile
Feb 18, 2015 11:14 AM #1310916
The reason my sub categories didn't necessarily focus on things such as effects, angles, or backgrounds is because all of that becomes easier once the basic principle's are understood and executed better. I judge an animation by how good the movements are, not because there was an angle in one animation and not the other. Just because you drew a birds eye view scene for 50 frames, or an angled run or some shit, it does not mean you did it better than the 2-D aspects of the animation. This is precisely why I always advise people to not focus on angles, effects, or backgrounds until they have the fundamentals down better, which ultimately is around what would be considered med-inter in my opinion. It makes it a lot easier, and in the long run it hurts your animation if you do them poorly. Having said that, that doesn't mean you can't experiment around with it, because no one is going to be jesus at anything their first time.
EclairCat

Posts: 854
Joined: Dec 2014
Rep: 10

View Profile
Feb 18, 2015 11:42 AM #1310924
i'm pretty sure i'm a high beginner at Flash 8 ô_o
Zero
2

Posts: 4,727
Joined: Aug 2009
Rep: 10

View Profile
Feb 18, 2015 11:44 AM #1310926
Quote from EclairCat
i'm pretty sure i'm a high beginner at Flash 8 ô_o

Exhibit A!

Hewitt, I'm still confused when you said "Concrete Evidence" for the "Rankings". What kind of evidence are you looking for because this problem is really qualitative rather than quantitative.

Also, I'll just bring this up again, as you might have missed it:

Quote from Hewitt
2) Is there a step-by-step progression to take the tuts?

Do you mean tutorials, say "How to draw a stick", and the person follows it step-by-step then he progresses and gets better by following the steps without learning the concept?

I'm quite confused with this one. Can you expound this further?
Arch-Angel
2

Posts: 9,496
Joined: Jan 2007
Rep: 10

View Profile
Feb 18, 2015 11:57 AM #1310931
Quote from EclairCat
i'm pretty sure i'm a high beginner at Flash 8 ô_o


yeah you don't really get to pick or guess what you think you are. Back in the day when we used to do the whole ranking thing you would have to make a thread asking to be ranked and the community would vote to decide. I doubt you've done that.
Smile
2

Posts: 5,331
Joined: Jan 2012
Rep: 10

View Profile
Feb 18, 2015 1:20 PM #1310962
Quote from Arch-Angel
The reason my sub categories didn't necessarily focus on things such as effects, angles, or backgrounds is because all of that becomes easier once the basic principle's are understood and executed better. I judge an animation by how good the movements are, not because there was an angle in one animation and not the other. Just because you drew a birds eye view scene for 50 frames, or an angled run or some shit, it does not mean you did it better than the 2-D aspects of the animation. This is precisely why I always advise people to not focus on angles, effects, or backgrounds until they have the fundamentals down better, which ultimately is around what would be considered med-inter in my opinion. It makes it a lot easier, and in the long run it hurts your animation if you do them poorly. Having said that, that doesn't mean you can't experiment around with it, because no one is going to be jesus at anything their first time.


But is that really a way of classifying which "level" people fall under, animation skill-wise? What if someone else decided that they find animating smokes and trails and such to be more fun to animate, thus that person focused more on those instead of the movements of the stickfigures themselves? Would you still consider him low-beg even though his effects are spectacular just because the movements aren't up to par with how you think the higher level movements should look like?
poppetje3D
2

Posts: 3,408
Joined: Jun 2008
Rep: 10

View Profile
Feb 18, 2015 1:38 PM #1310975
Can I be corporal squad division 4?
Arch-Angel
2

Posts: 9,496
Joined: Jan 2007
Rep: 10

View Profile
Feb 19, 2015 12:31 PM #1311654
Quote from Smile
But is that really a way of classifying which "level" people fall under, animation skill-wise? What if someone else decided that they find animating smokes and trails and such to be more fun to animate, thus that person focused more on those instead of the movements of the stickfigures themselves? Would you still consider him low-beg even though his effects are spectacular just because the movements aren't up to par with how you think the higher level movements should look like?


No because there's only so much that you can do with effects. I mean sure, if you feel like only animating effects, then that's fine whatever. But let's say you make a thirty second long animation and you ace the background and effects, but your figures look like they're on crack, you're still going to be ranked according to the worst bit in your animation. That's why I always tell noobs to forget effects and backgrounds until they're got movements and such down since they are more important. Plus, if you have the mental capacity you have some really nice looking effects, then you should have the same mental capacity to be able to recognize a movement when it looks jacked as fuck. I feel like they go hand in hand.

Quote from poppetje3D
Can I be corporal squad division 4?


No, you're only about a corporal squad division 2.
Smile
2

Posts: 5,331
Joined: Jan 2012
Rep: 10

View Profile
Feb 19, 2015 1:19 PM #1311674
Quote from Arch-Angel
No because there's only so much that you can do with effects. I mean sure, if you feel like only animating effects, then that's fine whatever. But let's say you make a thirty second long animation and you ace the background and effects, but your figures look like they're on crack, you're still going to be ranked according to the worst bit in your animation. That's why I always tell noobs to forget effects and backgrounds until they're got movements and such down since they are more important. Plus, if you have the mental capacity you have some really nice looking effects, then you should have the same mental capacity to be able to recognize a movement when it looks jacked as fuck. I feel like they go hand in hand.


I mean DanicK or DK or whoever that guy was that rotoscoped Naruto had some nice looking effects (like the ones he didn't rotoscope were still pretty to look at), but the movements of his stickfigures weren't really that great but he was considered by a lot to be a pro. There are also some guys who have great movements but their effects aren't great or there aren't much effects on their animations, but they're held in the same amount of praise as DK was.
En
2

Posts: 2,481
Joined: May 2009
Rep: 10

View Profile
Feb 19, 2015 1:45 PM #1311692
Quote from Arch-Angel
No because there's only so much that you can do with effects. I mean sure, if you feel like only animating effects, then that's fine whatever. But let's say you make a thirty second long animation and you ace the background and effects, but your figures look like they're on crack, you're still going to be ranked according to the worst bit in your animation. That's why I always tell noobs to forget effects and backgrounds until they're got movements and such down since they are more important. Plus, if you have the mental capacity you have some really nice looking effects, then you should have the same mental capacity to be able to recognize a movement when it looks jacked as fuck. I feel like they go hand in hand.

You can do a lot with effects. It’s just that on this forum movement of figures are more heavily emphasized.

Take these two Persona trailers for example (ignore the characters for a moment):
https://www.youtube.com/watch?v=wPqSkzNNPIg
https://www.youtube.com/watch?v=7H5pYCw4ET4
Now I have no solid proof of this, but it feels as though the guy doing the background effects and text may not even be the one animating the dances. I am willing to argue that you do not need to understand the complexities of human movement and physics in order to accomplish what was done there.

You can either be the jack of all trades or master of one. While this is not a hard set law there is some truth behind it. Why not level up one skill tree all the way up first and then begin building up the other ones up later considering they may be mutually exclusive? If this were the case, you assess the animator not on all of his skills collectively, but that one area he is specialising in. You wouldn’t call a sushi chef a noob chef because he can’t cook a steak.

I mentioned the idea about being collaborative. If someone was purely dedicated to effects, they can help other animators with their animations who are more experienced with movement. That way rather then burdening their well polished effects with their shitty figures, you can enhance someone else's work.

What is considered important is relative. It is dependent on your goals. Of course I agree that it is stupid if you expect to get good at animating stickfigures when you purely animate smoke. But if you want to get good at smoke. REALLY GOOD. You would animate smoke.

As for assessing the product as a whole, you can see it from two angles. You can either see the shitty figures as detracting from the fx and thus having a worse product; which you seemed to follow. Or you can see that the smoke adds to the shitty figures; or at the very least it doesn't hurt it. In fact I would argue that shitty effects takes away from a well animated figure since obviously the point of interest is the character. Take for example those Chinese martial arts movie with excellent choreography and then flop out some shitty SHITTY 3rd world last minute jarring effects.
Website Version: 1.0.4
© 2025 Max Games. All rights reserved.