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Beginners, post your Pivot animations here.

Started by: Paperclip | Replies: 34,531 | Views: 1,500,515 | Closed

phaze
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Aug 13, 2009 1:24 AM #473926
well i have some animations i made using pivot because flash is too expensive for me here is my longest not very good flow to it but i like it

Image
phaze
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Aug 13, 2009 1:25 AM #473928
Image woo hoo i made this please watch
pheonixslayer21
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Aug 13, 2009 2:44 AM #473948
thats the same thing as the first one dammit, why double post the thing??

@ratboy, avoid fights stuff for now and work on physics, stiffness, runs, when done that then work on punches, kicks and all that

@flood, lol

Quote from pheonixslayer21
this wasnt a test because i couldnt view forums, and it was boredom :3
Imageits slow :/ (i havent animated in a month)

any cc's? hows the camera movements and physics and such
Flood
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Aug 13, 2009 2:46 AM #473950
That was awesome!
Cronos

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Aug 13, 2009 7:44 AM #474041
Quote from izacque
Here I Am. After Zed left and you got banned and PS21 wasn't as good as he is now. There wasn't anyone left who could give good crit. Then all these noobs started showing up. It was getting ridiculous. I left for a few weeks. Just yesterday I decided to Take a look. Zed comes in occasionally. Your back. PS21 is better. and most of the noobs are gone. Image


Im still in here CC'ing occasionally.

Also, can someone CC these. They didn't get CC'd much in my thread, Zed and Rival have already, but anyone else?

Explosion


http://img142.imageshack.us/img142/6744/esplosion2big.gif


33 Fps test, has pretty shitty movements. 33 Fps is hard.


http://www.truploader.com/view/557086


Some random thing.


http://img207.imageshack.us/img207/2266/whatacrapday2.gif


Same thing with shadow trails.


http://img233.imageshack.us/img233/1302/bluragewithtremerandfad.gif
The Dude
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Aug 13, 2009 7:52 AM #474045
Image

Okay, second pivot animation.
CnC
Zed
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Aug 13, 2009 8:30 AM #474051
Quote from izacque
Here I Am. After Zed left and you got banned and PS21 wasn't as good as he is now. There wasn't anyone left who could give good crit. Then all these noobs started showing up. It was getting ridiculous. I left for a few weeks. Just yesterday I decided to Take a look. Zed comes in occasionally. Your back. PS21 is better. and most of the noobs are gone. Image


Comes in occaisionally? I'm here 24/7 again now. I had a life for a month but that's over now, thank God.

@Rival: I think the kicks are good. I can't see where I would improve them.

@Ratboy and Phase: Basics! Basicsbasicsbasicsbasics! And make a new stickman! [SIZE="5"]\/Read\/[/SIZE]

Pivot Basics

Here's the stuff you need to know:

1. To avoid stiffness, every joint should change in every frame. There are few exceptions, but you are allowed to have people standing still/dead.

2. Every movement is eased on some level. With a throw it will be vertically, with any other movement it will be in the direction the movement is going. You don't have to ease when someone hits something like a wall or the ground - if that happens it should be at maximum speed just before the impact and then come to a stop instantly or bounce. During a bounce (or upwards throw) it will leave the floor at maximum speed and then gradually slow from there.

3. Choppiness is bad. It's hard to give a precise definition of choppiness but you'll know it when you see it. To reduce it, reduce the spacing between frames and possibly up the frame rate. Easing also helps reduce choppiness because it can trick the eye into accepting heavy spacing.

4. Obey the laws of physics. The Newtonian laws of motion are the most important. Essentially, things don't just stop or change direction - if a guy is jumping through the air he cannot instantly lose all horizontal momentum and come back to the ground. Gravity is the other important one; it is covered by easing.

5. Sticks can only do what is anatomically possible. What this basically means is that when a stick lands from a jump it must absorb the shock or it's femur will go up through it's hips. Other important anatomical points are that the back shouldn't be over-bent and knees and elbows only go one way.


I've posted this every other day since I got back and only one person has read it so far.

@Razr: I think you're saving it wrong. Are you setting frame delay to 6? (or frame rate to 16?) You should be.
The Dude
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Aug 13, 2009 8:37 AM #474054
I set it to 5. Char Lim.
Zed
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Aug 13, 2009 8:42 AM #474055
Ah. 6 is the only one that works for uploads, unfortunately. Try re-saving and uploading it and it will look faster and less choppy, hopefully.

Aside from that, it looks like you got the fade done nicely and it isn't too stiff, although it's difficult to tell with the speed and the thickness of your stickman. I would say, try something with gravity and which will let you show more movement and easing next time. Jumps are always good for this.
Rival
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Aug 13, 2009 10:01 AM #474071
Does everybody work with Fps 16?

And does anyone haven an idea for me? I'm out. Not too hard idea though, just basic :P
Cronos

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Aug 13, 2009 10:30 AM #474079
I have an idea, work at 21 Fps like me.
Rival
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Aug 13, 2009 10:34 AM #474080
ugh, no thanks. I'll use 16 from now.

I usually use 12 so it's quite an improvement already.
Avian
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Aug 13, 2009 12:11 PM #474103
16 FPS is enough. Though I prefer 27 FPS.
Rival
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Aug 13, 2009 12:28 PM #474113
Thats a... big gap.. 16 and 27 o_o
walron

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Aug 13, 2009 12:52 PM #474132
lol I need 18 more posts after this one to get urls down here. and anyway i think yo should stick with 16 FPS. Once I have posted 20 Ill come back here and show you guys my skills at 16 FPS i think. 16 FPS is a perfect speed if you work at medium speeds and have smooth and unstiff animations. 27 FPS is more like 30 FPS which I would use for slow speeds like a week full of animating 2000 frames.
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