Here I Am. After Zed left and you got banned and PS21 wasn't as good as he is now. There wasn't anyone left who could give good crit. Then all these noobs started showing up. It was getting ridiculous. I left for a few weeks. Just yesterday I decided to Take a look. Zed comes in occasionally. Your back. PS21 is better. and most of the noobs are gone.

Comes in occaisionally? I'm here 24/7 again now. I had a life for a month but that's over now, thank God.
@Rival: I think the kicks are good. I can't see where I would improve them.
@Ratboy and Phase: Basics! Basicsbasicsbasicsbasics! And make a new stickman!
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Pivot Basics
Here's the stuff you need to know:
1. To avoid stiffness, every joint should change in every frame. There are few exceptions, but you are allowed to have people standing still/dead.
2. Every movement is eased on some level. With a throw it will be vertically, with any other movement it will be in the direction the movement is going. You don't have to ease when someone hits something like a wall or the ground - if that happens it should be at maximum speed just before the impact and then come to a stop instantly or bounce. During a bounce (or upwards throw) it will leave the floor at maximum speed and then gradually slow from there.
3. Choppiness is bad. It's hard to give a precise definition of choppiness but you'll know it when you see it. To reduce it, reduce the spacing between frames and possibly up the frame rate. Easing also helps reduce choppiness because it can trick the eye into accepting heavy spacing.
4. Obey the laws of physics. The Newtonian laws of motion are the most important. Essentially, things don't just stop or change direction - if a guy is jumping through the air he cannot instantly lose all horizontal momentum and come back to the ground. Gravity is the other important one; it is covered by easing.
5. Sticks can only do what is anatomically possible. What this basically means is that when a stick lands from a jump it must absorb the shock or it's femur will go up through it's hips. Other important anatomical points are that the back shouldn't be over-bent and knees and elbows only go one way.
I've posted this every other day since I got back and only one person has read it so far.
@Razr: I think you're saving it wrong. Are you setting frame delay to 6? (or frame rate to 16?) You should be.