Beginners, post your Pivot animations here.

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sss
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Sep 1, 2009 5:58 AM #481876
Quote from Zed
It's up to you really. On that animation, the run could possibly use one extra frame at full extension just for easing and stuff and the base stick could have extended his arms towards where he was hit from after he was kicked to reduce stiffness, but it really wasn't bad. If you create an animation which you think is pretty good then post it outside the beginners section and I think you'll be fine. If you make one which isn't as good as you think you're capable of then either don't post it at all or just stick it in here incase someone picks up on something you hadn't noticed.


Oh right. I found this running tutorial when i was looking thru my old pivs. and only now I noticed that 1 frame is missing...It should have been 6 step running tutorial ,but now its only 5.
Rival
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Sep 1, 2009 6:03 AM #481879
Quote from CronosXIII
Its pretty good, but not perfect, try using a higher framerate and putting in more frames, it will look smoother.

If you have trouble making a .gif at say 33 fps ,then save the animation as seperate bitmap images, and ill turn it into an .swf which will play at 33 fps.



It's smooth enough already. You blind, nigga?

From what I can see, not looking at the unreal movement of the last part, is that the second bounce is a bit too eased. the first bounce has fallen, and the first one is always higher then the other bounces, that was good. But the second bounce should have less easing and less airtime then the first bounce, that wasn't in that animation. The airtime was I think a bit off, but ok. The easing should really have been less. But not MUCH, just a TINY bit.

@ pheonix: Different style finally. Good airtime, movements of the legs are OK, but the upperbody is shit. If you run a long time, your body has the habit of bending over, instead of going like an elit marathon runner. And the left arm is stiff.
#32
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Sep 1, 2009 7:44 AM #481922
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Here is something i just tried for the hell of it, what should i work on?only constructive criticism please.
Zed
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Sep 1, 2009 9:43 AM #481942
Your foot placement's drastically off - you need to keep that constant. I think the arms should start of higher for realism and then come down as he lands. There could be much heavier spacing on both the fall and the fly away afterwards - you have about seven frames when three is all that's necessary. You also need to ease both ways at the bottom of the crouch.

Quote from Teriyakid
Hey Zed, hows this ;o
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...

3 days ago, you say? You're not, like, Turkoise's younger brother or anything, are you?

It was very good. My only criticism could be that it looked like it reached terminal velocity wheras it should really have accelerated all the way down. And possibly the airtime that rival picked up on. You could have perhaps cut out one of the easing frames on the second bounce.

I would very much like to see you attempt a looped walk next.

Quote from pheonixslayer21
heres another run test ^_^(9th one :3)
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The legs are getting nice and smooth. It's good. Bend the back forwards and I think you should have a bigger differance in height for gravity while he's in the air.
#32
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Sep 1, 2009 10:03 AM #481948
Quote from Zed
Your foot placement's drastically off - you need to keep that constant. I think the arms should start of higher for realism and then come down as he lands. There could be much heavier spacing on both the fall and the fly away afterwards - you have about seven frames when three is all that's necessary. You also need to ease both ways at the bottom of the crouch.



...

3 days ago, you say? You're not, like, Turkoise's younger brother or anything, are you?

It was very good. My only criticism could be that it looked like it reached terminal velocity wheras it should really have accelerated all the way down. And possibly the airtime that rival picked up on. You could have perhaps cut out one of the easing frames on the second bounce.

I would very much like to see you attempt a looped walk next.



I have done walk loops just with diffrent sticks i'm just trying something new might as well
Zed
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Sep 1, 2009 10:12 AM #481950
oshit sorry I quoted the wrong one. I meant to quote the new guy with the ball bounce animation and I quoted the guy who quoted him. Sorry for the confusion. The top comment was still aimed at you though.
#32
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Sep 1, 2009 10:15 AM #481951
I know i wanted to try something new even if it failed hard.
Rival
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Sep 1, 2009 10:26 AM #481952
Quote from Zed

...

3 days ago, you say? You're not, like, Turkoise's younger brother or anything, are you?



Thats not really hard to make....
roninja
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Sep 1, 2009 10:31 AM #481953
I'm sorry to say this...but I think I quit pivot. Heres a little thing I made for the occasion...

Image
#32
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Sep 1, 2009 10:52 AM #481954
Quote from roninja
I'm sorry to say this...but I think I quit pivot. Heres a little thing I made for the occasion...

Image


i honestly have to say it's to early for you to quite i mean come on you still have stuff to learn.
kingsmash
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Sep 1, 2009 12:25 PM #481969
Quote from roninja
I'm sorry to say this...but I think I quit pivot. Heres a little thing I made for the occasion...

Image


Never give up on yourself.Self confidence is an important part of animation.Your probably just saying that because you are getting fustrated because you probably animate all day.Its okay to take a break some times.Play some MMOs or whatever you do and as for the animation you put no freaking life to,you just made that because you wanted to make yourself look bad.There was also no effort put in it,so do us all a favor and dont post things like this because we know you can do better
Teriyakid

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Sep 1, 2009 12:56 PM #481983
Quote from Zed


...

3 days ago, you say? You're not, like, Turkoise's younger brother or anything, are you?

It was very good. My only criticism could be that it looked like it reached terminal velocity wheras it should really have accelerated all the way down. And possibly the airtime that rival picked up on. You could have perhaps cut out one of the easing frames on the second bounce.

I would very much like to see you attempt a looped walk next.


Er... i dunno what a "Loop walk" is ._. can u give me an example or something?
another thing, whos Turkoise lol o.O?
kingsmash
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Sep 1, 2009 1:02 PM #481985
Dont DP=double post please Teriyakid because it is annoying and a looped walk is a walk that looks like it goes on forever but it really stops and starts again

and can some1 C&C this,this is my lastest punch test and hopefully my last so i can move on to kicks
Image
MaxZ
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Sep 1, 2009 1:33 PM #481993
As I have said earlier. Be original.

'this is my lastest punch test and hopefully my last so i can move on to kicks'

Are those the only movements you want to learn? Punching and kicking are extremely easy movements. Try some more difficult things, a backflip kick, or rolling and then pulling someone's feet away from under their body. All I'm saying is, don't limit yourself to the easiest of easy. Explore your limits, try new things. Things never done before. That's how you get to greatness, exploring the limits of animating, doing original things, using too much commas. Ofcourse you need to animate well. Ofcourse you have to practice. But the most important thing, is being original.
kingsmash
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Sep 1, 2009 2:01 PM #481998
ok thanx maxz ill try to be original