Quote from DevourPlease don't take C&C from Kingsmash. He doesn't know enough to help anyone.
That was anticipation, yeah. But you didn't use easing at all. The punch didn't have any force, and the character's back leg flew up for a frame or two and then instantly hit the ground again. It was weird to watch.
Quote from DevourPlease don't take C&C from Kingsmash. He doesn't know enough to help anyone.
Quote from '[Xepherz;1588802']well atleast i got anticipation..
I can't seem to remember why he's leg flew up though.
Could you also explain to me further about easing and how to "ease" the animation? (i don't really know what it means.. sounds important)
Quote from DevourWell, Ephers, I didn't feel like typing out how easing works, so here's a good example of what easing is.
In real life, things don't instantly start moving. They start out slow, and build up speed. The same thing goes in animations. Use at least three frames of easing, something slowly gaining speed, before making something move full speed. Same thing goes for when you're slowing something down.