^legit question.
Anyways, air units can block arrows using melee units. Set a (spearton or whatever you want) at the top of the map, and behind it, is an albow. Put the albow at the bottom of the screen. THis works because the game is 2d
Quote from WyzDMGround archers have low health, and only takes 3 bombers to get rid of em. While making bombers, you can also make a wingdom for the air. After the bombers are made, you can make a jugger and perhaps another wingdom. When you attack, put the jugger in front, your bombers behind it (under your control) and the wingdom/any other forces you have behind that. With the bombers, target the archers, and the jugger will meat shield so the bombers can get there. That will also help damage his swordwrath units depending on how many bombers you made. If your jugger is still overwhelmed, retreat; but with your wingoms you can pick them off and pressure the spearton. Now you have a bit more control.
Quote from DragonFrost^legit question.
Anyways, air units can block arrows using melee units. Set a (spearton or whatever you want) at the top of the map, and behind it, is an albow. Put the albow at the bottom of the screen. THis works because the game is 2d
Quote from ubermanI tested it, and it doesnt seem to work like that. A juggerknight can prevent a wing getting hit by an archer, but only if he is quite close to it in terms of being in line.
Quote from DragonFrostWait, I meant the melee guy had to stand in the line of fire of the archidon to wingadons :/ sorry about that. Or you can just send him to attack the archidon, still works :P
Quote from DragonFrostWait, I meant the melee guy had to stand in the line of fire of the archidon to wingadons :/ sorry about that. Or you can just send him to attack the archidon, still works :P
Quote from DragonFrost:/ I was pretty sure archidon did (lots) more damage than sword, but maybe since they have a longer reload time, their dips Is lower?
Quote from ubermanI notice that in the countering an early rush on a short map - where he comes at you with swords and an archer - you focus on killing his swords first with both miners and cats. Only once all the swords are dead do you attack the archer. It obviously works out well for you - what's the thinking behind that start? Is it that swords do more DPS than the archer, and will kill the miners faster than the archer, so they are the main threat?
Quote from ubermanShit I just noticed its WyzDM not WysDM - goodness knows how long I been miss-spelling that :)
Srry :/
Quote from ubermanThe replay called WyzDM vs ZenithxDaemonic is actually ZenithxDaemonic vs Galeforce.
You may want to change the title (its a good, well played game)
Quote from DragonFrost:/ I was pretty sure archidon did (lots) more damage than sword, but maybe since they have a longer reload time, their dips Is lower?
Quote from ubermanYou may be right, I don't claim to know for sure that swords DPS is more than an archer, but I am trying to 'think like WyzDM'
:)
I am thinking a sword within striking range will kill a miner faster than an archer will, but as I dont play order much, I dunno.
Quote from WyzDMIf he has a full army of giants as you say, you may be out of luck with that kind of an army, especially if he's closing in on your base. If you must engage, you would want to poison spray as mesdusa above all else. If you have money, juggers/castle deads and resilience in your best efforts to anti. Position your medusa and marrowkai behind the statue, and alternate between the two for fearing a giant, hell's fists, and using the stone ability. While it won't work on a giant, it does massive damage. Put your juggers in the front to prevent them from hitting the statue. If it is really a full army, you're pretty much toast at this point, but don't say I didn't try.
Thanks, I've now updated that.
I go in behind the ghost, so the castle archer initially targets the jugger. As long as I'm far enough away from the ghost, my cats will not take any splash damage from the arrow. You can however target the cats with a castle archer using the spacebar, but that would also leave my jugger to keep running, and my cats would manage to get out OK.
I realized this, thanks. I'll have to provide some more replays when I can.
Quote from ShadowyWhisperUh. I was asking if my OPPONENT had that. What army should I build, as Chaos and Order?