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Horribly Violent Ragdoll Killing Game in Progress

Started by: axcho | Replies: 1,254 | Views: 118,191

Big Bang
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Nov 6, 2007 2:09 AM #66854
Quote from axcho
I only have Flash 8. I don't think you'd need to worry too much about that though, since I don't imagine I'd need to compile your code any time soon.


Right.

So i'm gonna do some basic ideas for it. I'm gonna try to implement the tools thing (Pretty basic), basic ragdoll stuff.

Don't expect alot from me, tho'. I'm a good coder, yet i'm not exceptional.
Epic
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Nov 6, 2007 5:35 PM #66884
Any idea how long this is going to be?
Has it even started in production yet?

I'm just curiuos. This seems like it would turn out to be a pretty decent, popluer game. Good luck anyway, though.
Big Bang
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Nov 6, 2007 8:55 PM #66896
Quote from Epic
Any idea how long this is going to be?
Has it even started in production yet?

I'm just curiuos. This seems like it would turn out to be a pretty decent, popluer game. Good luck anyway, though.


I'm starting production right now. I'm seriously hindered, tho', as I don't know how to use Flex 2. And the Fisix Engine website is down, so the biggest reference I have is a source code I found.
CoolDude330

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Nov 6, 2007 9:40 PM #66898
This would take forever to make, but if you want i could help.
No good at Actionscript, though.
SPARTAN_117

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Nov 20, 2007 10:40 PM #68543
Sounds like an awesome game, but is anybody going to make it?
SoulEater
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Nov 20, 2007 10:44 PM #68545
Read at least 3 pages behind. The makers have found a good physics engine, but so far nobody has made anything. All the other noobs, stop asking if they're getting finished/started/done. It's making this thread get wrecked. If you want to know if it's finished, or if you want to comment how good it is, your out of ƒucking luck. So don't post at all.
SephiSlash

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Dec 2, 2007 12:10 AM #70077
its gonna be a really good game!!
SoulEater
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Dec 2, 2007 12:14 AM #70080
Quote from SoulEater
Read at least 3 pages behind. The makers have found a good physics engine, but so far nobody has made anything. All the other noobs, stop asking if they're getting finished/started/done. It's making this thread get wrecked. If you want to know if it's finished, or if you want to comment how good it is, your out of ƒucking luck. So don't post at all.

Read this, nub.
Big Bang
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Dec 2, 2007 1:43 AM #70113
The physics engine is a BITCH to use, but if you know how to organize your project, it should be easier. Because you have to do it in Flex (Which is kindof like Visual Studio), and that is separing the code, the objects (as pngs or other format) and the actual vector drawing in seperate parts. Feels professional atleast.
Paco
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Dec 2, 2007 1:43 AM #70116
i looked at that engine pretty cool
but after looking at the tuts on wiki, that stuffs confusing(using the engine)
wish you all luck

oh and for the starting position mabey
like either make it a option or have it the stick sanding or sitting but with his hands cuffed or tied together
just a thought
Exile
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Dec 2, 2007 2:57 AM #70139
No, restraints kind of take away the fun of a freeform ragdoll.
Buttons
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Dec 2, 2007 6:41 AM #70192
This is never going to be made.
Scarecrow
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Dec 2, 2007 7:35 AM #70198
I lol'd.
Kagedanji
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Dec 2, 2007 7:35 AM #70199
Quote from Exilement
No, restraints kind of take away the fun of a freeform ragdoll.



Restraints should at least be optional, like if you wanted to make a giant fan that cuts your victim as he is tied from the ceiling. Or if you made a pendulum and hand a victim tied to a table.
Paco
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Dec 2, 2007 8:42 AM #70202
Quote from Energy
This is never going to be made.

i have to agree but still good luck making this lol
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