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Idea for Empowering a unit into a Champion.

Started by: CRAZY JAY | Replies: 81 | Views: 9,905

Skeletonxf
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Oct 3, 2014 2:46 PM #1249264
5:00 magikill champion? Bring out a ninja champion.

However spears literally only get countered by the fact they lose outnumbered sword fights. That could be problematic given that championing a spear would need to not allow it to 1v3 some swords.
Quote from TheMasterFez

The point I'm trying to make is that the champions should not be two-dimensional buffs, but should be molded around the strengths and weaknesses of the units.

This ^
forspartadoe

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Oct 4, 2014 3:45 AM #1249499
I love the idea, we need to test it out and check for glitches so do unrated games until it is balanced.
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Oct 4, 2014 5:23 AM #1249549
hmmm nice idea CJ


would agreed with spartadoe
CRAZY JAY
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Oct 4, 2014 8:36 AM #1249593
thanks for the feedback guys - just continuing the brainstorm here: I was thinking it might be really cool (a bit of work) if we could make each unit have a new unique ability in addition to the stat buffs, which would all have instant cast(like rage); giving the player the feeling of some more control. For example: the Archidon becomes empowered and now you could click a button and he would roll forward and release and arrow so if your forward kiting chasing a unit and you need one last tick empower the archer click roll. This type of thing for each unit could help move towards that feeling of "I am this unit".
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Oct 4, 2014 10:51 AM #1249638
Really like that suggestion. The empowering could make for a lot of clutch plays with those extra actives if it's done right :D
Azxc
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Oct 4, 2014 11:51 AM #1249654
Quote from TheMasterFez
Interesting in concept, but a here are some ideas to keep it balanced:

- Don't make it free. Make it cost mana and/or gold based on the cost of the original unit. That way, you could champion a sword or a miner with your pocket change, but buffing a magikill or a giant would be something to save up for.


indeed, so champion will be useless when all of us gonna champion giants and rekt all other pathetic creatures

Quote from CRAZY JAY
thanks for the feedback guys - just continuing the brainstorm here


So shall we list/brainstorm units idea here?
Keep in mind that don't let your ideal unit OP, and keep away from jokes like:
Champion medusa: 1 sec recharge stone face, speed=ninja, health=statue, and stuffs like that

Championize= costs depend on the unit, 90 seconds recharge

Perhaps, swordwrath champion= Swordwrath General? (200G, 200Mana, dunno how it should cost)
stuffs (Click to Show)


For reference I shall create another champion, let say a marrowkai? Dead Lord (400G, 300Mana)
stuffs (Click to Show)


p.s. Don't really know if it sounds OP, I don't even know how strong a champion should be, if he is too weak then whats the point of having a champion?
Xate
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Oct 4, 2014 3:40 PM #1249702
Well, for me, Championizing is more of an "evolution", transforming the unit into something else entirely, like from Spearton to Sparton, with an extra 2 blocks of HP, the ability to stab ONCE that takes away half a bar, and shields up to 60%. With an additional price of 450 gold and 100 mana. Or Rageblade with Inspiring Call that makes units around him goes into rage (raging spear :o ), but not him, and the Blood Blade, which is a kill-version of Fixate (the more killed, the stronger he is)

You know, completely new units. With high price for championing for easier balancing (since they can hardly get them out early) and to balance between quality or quantity.

Clarification: buy a 450 gold, 50 mana spear. Then, pay an extra 350 gold and 100 mana to upgrade to Sparton.

Also, I brainstormed ideas. Lemme list:
Order:
Sparton (Click to Show)

RageBlade (Click to Show)

Magibuff (Click to Show)

Chaos:
Necrokai (Click to Show)

Nightingale (Eclipsor upgraded) (Click to Show)

Great Giant (Click to Show)

Elemental: (somewhat different mechanics though)
D (V upgraded) (Click to Show)

Apocalypse (Click to Show)
Skeletonxf
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Oct 4, 2014 4:14 PM #1249712
Okay @Azxc and @Xate
I've got a few ideas, mostly aimed at trying to make micro more of the game.

HP gains from championing add to your unit's current hp rather than keeping the percentage so you can champion a unit about to die if you need it around for a tiny bit longer?

Champion Chaos Giant - Visually bigger again and can stun other giants > Thinking of a desperate attempt to fall back from Giants or desperately trying to press ahead
Champion Crawler - Regains hp way faster (still next to no max hp) > Thinking of a situation of trying to poke against archers better or keep a crawler alive as it runs away
Champion Albow - Fires a shot that stuns and splash stuns enemy units briefly > Thinking of trying to get that last few bits of damage in on something running away from you like a ninja after it killed your Mage

@Xate, y'know, making the champion cost the same as the unit did does seem to me like it could handle most of the balance issues this mechanic could cause :P
59saintdane

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Oct 4, 2014 4:49 PM #1249722
Champion Chaos Giants should be able to hit everything in its range.
And order giants could do AoE when championed.
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Oct 4, 2014 6:05 PM #1249749
Quote from 59saintdane
Champion Chaos Giants should be able to hit everything in its range.
And order giants could do AoE when championed.

I personally would like to see more disparity from championing rather than simply bringing every unit to a similar state as other units

Maybe Champion Order giants could gain range and attack speed to separate them from Chaos ones further.
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Oct 5, 2014 10:36 AM #1249942
This idea sounds really cool i love the idea of extra buffs and a special ability of course we should increase costs of the unit or ability but it would be awesome we could bring back the magi kill's minion spawn from sw1 and the marrow could have a special champion spell and Medusa could have in champion form maybe 20s cool down for petrify about 10s for poison pool and another ability like paryze where she could stun a unit for 10 seconds stoping is moving, casting fighitng etc Global spells would be epic and if we balance them properly and since they would be available for both sides they would causes no damage to the game and would make the game better
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Oct 5, 2014 11:37 AM #1249963
Quote from lewislewis
This idea sounds really cool i love the idea of extra buffs and a special ability of course we should increase costs of the unit or ability but it would be awesome we could bring back the magi kill's minion spawn from sw1 and the marrow could have a special champion spell and Medusa could have in champion form maybe 20s cool down for petrify about 10s for poison pool and another ability like paryze where she could stun a unit for 10 seconds stoping is moving, casting fighitng etc Global spells would be epic and if we balance them properly and since they would be available for both sides they would causes no damage to the game and would make the game better

Oh, you're back.

Well some of those ideas are interesting so to everyone else, here's a legible version of what lewis just posted:

This idea sounds really cool. I love the idea of extra buffs and a special ability, of course we should increase costs of the unit or ability but it would be awesome
-we could bring back the Magikill's minion spawn from sw1
-and the marrow could have a special champion spell
-and Medusa could have in champion form maybe 20s cool down for petrify about 10s for poison pool and another ability like paralyse where she could stun a unit for 10 seconds stopping is moving,
-casting fighting etc Global spells would be epic
And if we balance them properly, since they would be available for both sides they would causes no damage to the game and would make the game better

Not so sure about the last claim myself, but paralyse sounds cool.
Xate
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Oct 5, 2014 12:05 PM #1249969
Guys, I made a list.
http://forums.stickpage.com/showthread.php?87798-Idea-for-Empowering-a-unit-into-a-Champion&p=1249702&viewfull=1#post1249702
Juggerman1

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Oct 5, 2014 1:47 PM #1250006
Quote from Xate
Well, for me, Championizing is more of an "evolution", transforming the unit into something else entirely, like from Spearton to Sparton, with an extra 2 blocks of HP, the ability to stab ONCE that takes away half a bar, and shields up to 60%. With an additional price of 450 gold and 100 mana. Or Rageblade with Inspiring Call that makes units around him goes into rage (raging spear :o ), but not him, and the Blood Blade, which is a kill-version of Fixate (the more killed, the stronger he is)

You know, completely new units. With high price for championing for easier balancing (since they can hardly get them out early) and to balance between quality or quantity.

Clarification: buy a 450 gold, 50 mana spear. Then, pay an extra 350 gold and 100 mana to upgrade to Sparton.

Also, I brainstormed ideas. Lemme list:
Order:
Sparton (Click to Show)

RageBlade (Click to Show)

Magibuff (Click to Show)

Chaos:
Necrokai (Click to Show)

Nightingale (Eclipsors (Click to Show)

Great Giant (Click to Show)

Elemental: (somewhat different mechanics though)
D (V upgraded) (Click to Show)

Apocalypse (Click to Show)




It sounds good, but I think the name "D" should be changed to "X".
Xate
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Oct 5, 2014 2:04 PM #1250016
I pick D for Darkness. Also, it'd make for great jokes. *snigger*
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