with the new nerf, elemental has no effective healing method except garrison
Chaos only has regeneration and no one complains about that.
the upgrade hardly does anything
You mean it doesn't send charrog or cycloid masses back to three quarters full health, it actually scales with the number of units.
water elemental is now only used to cure poison(and it costs fking 350 gold) because the healing is shit
That's like saying chaos only has auto cure. Now, I understand chaos regen is free. Waters are 350. But Waters still do a lot of healing. They just scale. So only send them to the units that need it more. The gold cost is a structure issue to the empires, not a water unit specific issue. You're only upset because fires are 475 and airs are 400. This is why I challenged the empire structure in other posts.
basically to beat elemental you buy CA3 along with your normal army
If they have CA3 camp the shit out of them. That's what you do with any other empire in the lead. Get your inferno puddles, make sure you have combinations ready on command, and just hold tower. If it's too hard, it should be because chaos doesn't do any better in this situation either.
You fucked up somewhere.
Having an empire that can't effectively heal is a big issue considering Chaos and Order pretty much have unlimited heals while Ele is dependent on gold which you can run out of.
What's an unlimited heal? Aren't merics more expensive than waters? Do merics move as fast as ninjas? Can they freeze units? Jeeze.
the only reason to buy the upgrade is if you want to screw yourself late game. The upgrade is POINTLESS. I'd much rather have the water upgrade do something else like make units immune to poison for a certain amount of time, or make frozen enemies take freeze damage, or poison the frozen enemies, at least something.
lmfao let's break the game with more immunity.
I'm not asking for Ele to heal more I just want the upgrade to be somewhat effective and want it to actually be an upgrade instead of a downgrade.
Oh no, I can't use waters to mass heal my 5 charrogs?! Why don't you find some constructive strat rather then rushing in with units that hold more health than 2 speartons put together?
I'm getting the feeling that WyzDM may have influenced the water nerfs.
You mad bro?
The point of an upgrade is to make whatever it's upgrading better. In the case of water heal, once you buy the upgrade you simply downgrade the spell which is extremely STUPID.
Quit. Using. It. In. The. Wrong. Ways. Please.
Wyz, please tell us the "proper" way to use water heal. Because HEAL in a game, means hp restore, it makes no sense that we wouldn't rely on the hp restore for a HEALING ability.
Yeah I guess I can do that.
First of all, I don't bother with this upgrade until late game. It's not essential til then. I don't have any good replays of me showing off strong use of that because I really don't want to push the game that far against order, but I have some replays that example general water tec that I still don't see anyone use.
In this replay, I don't grab the upgrade. But what I do utilize is how threatening just a water can be. Note the position it has 3:00-4:00. Also note that around 3:30 I make use of how waters can theoretically teleport. What this is doing is simple. When a water freezes, it still moves in the direction of it running momentum. However, at the start of the freeze, it's location point is moved, yet the animation isn't finished. so yeah, you can anim cancel waters for teleports. It's how you can get around walls and stuff. I also use it to shield attacks, and eventually heal fires. simple
This replay I purchase the upgrade planning to use it eventually on a treature or charrog, but don't need because roflcopter. also note how I don't actually heal that much. cause I don't need it. It's more optimal make units than to heal. Now you'll tell me why they need both. Eles don't with this structure, cause treatures come out so fast and you can pop combinations out of your ass anywhere. So yeah, that's it I guess.
if you guys still don't get it well that's too bad. Not saying that just because I don't use it doesn't mean it's not needed, but your use choices are stupid because you were too centralized on water heals when they were broken.
EDIT: You can't strikethrough anymore? Or am I just dumb.