Problem With Elemental Water's Advanced Healing Upgrade.

Started by: ArchyBeatz | Replies: 80 | Views: 4,951

Odanku

Posts: 29
Joined: May 2015
Rep: 10

View Profile
Jul 13, 2015 11:41 AM #1382336
Quote from lewislewis
Like 2.5 bars normal and 4 bars advanced


Seems legit.
spino

Posts: 1,045
Joined: Nov 2012
Rep: 10

View Profile
Jul 13, 2015 11:56 AM #1382340
Quote from lewislewis
Let's keep clans out of this



What the fuck are you talking about.
Sevarus

Posts: 905
Joined: Aug 2013
Rep: 10

View Profile
Jul 13, 2015 1:40 PM #1382357
If you read wyz'sposts it mentions ETxDumbass
But anyway that's not improtant we don't want another clan fight
Waters should heal a small but resonable effect. Not too little like it is now but not so massive that its extreme. Nerfing ele hp in general could also help so water hp heal could be increased
Azxc
2

Posts: 1,246
Joined: May 2012
Rep: 10

View Profile
Jul 13, 2015 1:43 PM #1382359
ET is not a clan in the first place (well yea this logic has been proved by numerous essays)
AsePlayer
2

Posts: 2,240
Joined: Nov 2014
Rep: 10

View Profile
Jul 13, 2015 1:44 PM #1382360
Well.. I think he meant give the poison dmg with the upgrade so he would have to wait awhile before being able to poison :P
Mystery

Posts: 940
Joined: Nov 2013
Rep: 10

View Profile
Jul 13, 2015 2:56 PM #1382368
Quote from Azxc
ET is not a clan in the first place (well yea this logic has been proved by numerous essays)


do you actually listen to those shits? ._.

I just ignore lol
Sevarus

Posts: 905
Joined: Aug 2013
Rep: 10

View Profile
Jul 13, 2015 2:58 PM #1382370
;) in deed

As long as waters actualy have a upgrade then it doesn't matter. I personaly think they should do damage anyway to give them a early game use and to provide support to earths you can't be serious if you think elemental can be competative early game with earth spam
spino

Posts: 1,045
Joined: Nov 2012
Rep: 10

View Profile
Jul 13, 2015 2:59 PM #1382371
Quote from lewislewis
If you read wyz'sposts it mentions ETxDumbass
But anyway that's not improtant we don't want another clan fight
Waters should heal a small but resonable effect. Not too little like it is now but not so massive that its extreme. Nerfing ele hp in general could also help so water hp heal could be increased


ETxDumbass
starts with ETx, and he is a fucking idiot, nothing to do with "ET" as a whole.

EDIT: We could make the upgrade frostbite which does X amount of damage per second while it is freezing a unit.
AsePlayer
2

Posts: 2,240
Joined: Nov 2014
Rep: 10

View Profile
Jul 13, 2015 3:17 PM #1382374
Quote from lewislewis
;) in deed

As long as waters actualy have a upgrade then it doesn't matter. I personaly think they should do damage anyway to give them a early game use and to provide support to earths you can't be serious if you think elemental can be competative early game with earth spam


Waters are meant to be a support unit, which means they don't do damage because they heal. If you are going to do the same thing make my meric do poison damage as well, I mean they are both support units right?
Sevarus

Posts: 905
Joined: Aug 2013
Rep: 10

View Profile
Jul 13, 2015 3:48 PM #1382378
You have a point but their expendable support units waters doing damage would help ele early game unless you have any ideas to enable ele to have a competative early game
AsePlayer
2

Posts: 2,240
Joined: Nov 2014
Rep: 10

View Profile
Jul 13, 2015 3:53 PM #1382380
Quote from lewislewis
You have a point but their expendable support units waters doing damage would help ele early game unless you have any ideas to enable ele to have a competative early game


Air or fire start seems to work atm.
Skeletonxf
2

Posts: 2,706
Joined: Aug 2013
Rep: 10

View Profile
Jul 13, 2015 4:23 PM #1382384
Guys guys. Archy especially.

Water healing not being always a buff is the problem here, not waters being up. Water healing upgrade just needs to consistently buff. Throwing around some random new utility for waters is not going to address that issue of buying an upgrade and healing your army less.
Sevarus

Posts: 905
Joined: Aug 2013
Rep: 10

View Profile
Jul 13, 2015 4:39 PM #1382386
Really airs and fires work fine? Their more expensive than archers and can be out kited by archers. You really think ele early game is fine?
spino

Posts: 1,045
Joined: Nov 2012
Rep: 10

View Profile
Jul 13, 2015 5:12 PM #1382388
Quote from lewislewis
Really airs and fires work fine? Their more expensive than archers and can be out kited by archers. You really think ele early game is fine?


Yea. Really you shouldn't be air starting, and they both do great damage. Air attack speed could be buffed a little though, with slight decrease in damage. Fires burn good, and if you can get them in a good spot you can do them in pretty easily.
Sevarus

Posts: 905
Joined: Aug 2013
Rep: 10

View Profile
Jul 13, 2015 11:37 PM #1382465
Airs attack speed buff is needed nerfimh damage to compensate is fine

Fires the fact they can be kites is ridclous archers can't do that to any other ranged unit. Why are fires a exception to the rule. Yes they hit hard thanks to burn and it could also be said have a unit cause a status effect as a basic attack with out reserach is also a break in the rules but thats ele one big break in the rules

IMO fires should just shoot straight that would fix so many problems. Personaly the problems burn caused is more than it's worth i don't know why it was in their in the first place unlesss as a response to the cry of bombets being op. Which theit wernt just split your swords. But that's another argument for another day