Problem With Elemental Water's Advanced Healing Upgrade.
Started by: ArchyBeatz | Replies: 80 | Views: 4,951
OdankuPosts: 29
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View Profile Like 2.5 bars normal and 4 bars advanced
Seems legit.
spinoPosts: 1,045
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View Profile Let's keep clans out of this
What the fuck are you talking about.
SevarusPosts: 905
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View Profile If you read wyz'sposts it mentions ETxDumbass
But anyway that's not improtant we don't want another clan fight
Waters should heal a small but resonable effect. Not too little like it is now but not so massive that its extreme. Nerfing ele hp in general could also help so water hp heal could be increased
Azxc2Posts: 1,246
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View Profile ET is not a clan in the first place (well yea this logic has been proved by numerous essays)
AsePlayer2Posts: 2,240
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View Profile Well.. I think he meant give the poison dmg with the upgrade so he would have to wait awhile before being able to poison :P
MysteryPosts: 940
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View Profile ET is not a clan in the first place (well yea this logic has been proved by numerous essays)
do you actually listen to those shits? ._.
I just ignore lol
SevarusPosts: 905
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View Profile ;) in deed
As long as waters actualy have a upgrade then it doesn't matter. I personaly think they should do damage anyway to give them a early game use and to provide support to earths you can't be serious if you think elemental can be competative early game with earth spam
spinoPosts: 1,045
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View Profile If you read wyz'sposts it mentions ETxDumbass
But anyway that's not improtant we don't want another clan fight
Waters should heal a small but resonable effect. Not too little like it is now but not so massive that its extreme. Nerfing ele hp in general could also help so water hp heal could be increased
ETxDumbass
starts with ETx, and he is a fucking idiot, nothing to do with "ET" as a whole.
EDIT: We could make the upgrade frostbite which does X amount of damage per second while it is freezing a unit.
AsePlayer2Posts: 2,240
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View Profile ;) in deed
As long as waters actualy have a upgrade then it doesn't matter. I personaly think they should do damage anyway to give them a early game use and to provide support to earths you can't be serious if you think elemental can be competative early game with earth spam
Waters are meant to be a support unit, which means they don't do damage because they heal. If you are going to do the same thing make my meric do poison damage as well, I mean they are both support units right?
SevarusPosts: 905
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View Profile You have a point but their expendable support units waters doing damage would help ele early game unless you have any ideas to enable ele to have a competative early game
AsePlayer2Posts: 2,240
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View Profile You have a point but their expendable support units waters doing damage would help ele early game unless you have any ideas to enable ele to have a competative early game
Air or fire start seems to work atm.
Skeletonxf2Posts: 2,706
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View Profile Guys guys. Archy especially.
Water healing not being always a buff is the problem here, not waters being up. Water healing upgrade just needs to consistently buff. Throwing around some random new utility for waters is not going to address that issue of buying an upgrade and healing your army less.
SevarusPosts: 905
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View Profile Really airs and fires work fine? Their more expensive than archers and can be out kited by archers. You really think ele early game is fine?
spinoPosts: 1,045
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View Profile Really airs and fires work fine? Their more expensive than archers and can be out kited by archers. You really think ele early game is fine?
Yea. Really you shouldn't be air starting, and they both do great damage. Air attack speed could be buffed a little though, with slight decrease in damage. Fires burn good, and if you can get them in a good spot you can do them in pretty easily.
SevarusPosts: 905
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View Profile Airs attack speed buff is needed nerfimh damage to compensate is fine
Fires the fact they can be kites is ridclous archers can't do that to any other ranged unit. Why are fires a exception to the rule. Yes they hit hard thanks to burn and it could also be said have a unit cause a status effect as a basic attack with out reserach is also a break in the rules but thats ele one big break in the rules
IMO fires should just shoot straight that would fix so many problems. Personaly the problems burn caused is more than it's worth i don't know why it was in their in the first place unlesss as a response to the cry of bombets being op. Which theit wernt just split your swords. But that's another argument for another day