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Gaming Gripes

Started by: Charry | Replies: 95 | Views: 9,689

Lamitrov
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Jul 9, 2015 8:52 PM #1380996
Quote from Jutsu
You really should turn off ALL items.


Turning off all items in smash should be something everyone does normally
Charry
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Jul 9, 2015 8:59 PM #1380998
Quote from Lamitrov
Turning off all items in smash should be something everyone does normally


Just play for glory.
Lamitrov
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Jul 9, 2015 9:02 PM #1380999
Quote from Charry
Just play for glory.


i don't have the 4th game lol. Just the 64 and brawl.
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Jul 9, 2015 9:08 PM #1381003
Bosses with predictable patterns who are made more difficult only by giving them a shit ton of health and damage. The entire fights ends up being one long boring grind mixed in with hoping your finger doesn't slip and you have to do it all over again.

EDIT: Items in smash are the absolute fucking worst idea ever. It's like a perfect meal with an extra sauce you never asked for that just ruins the whole meal if you put it on.
Drone
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Jul 9, 2015 9:17 PM #1381009
Quote from Jutsu
You really should turn off ALL items.


But sometimes you need a good old fashioned game of bombs bats and hammers though to get that hate flowing
Raptor
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Jul 9, 2015 9:27 PM #1381011
I dislike certain trial and error level design. I think Fire Emblem is especially guilty of this at times. I remember one level where I got close to a boss only for a unit to be spawned right in front of me with a Killing Edge and OHKOing one of my units. That's the kind of shit that you wouldn't know would happen unless you played that far in the level already.


I have a love/hate relationship for fetch quests. On one hand they're entertaining because you know you'll get a good reward for doing them, but on the other hand they're often insanely tedious.


I also dislike certain RPG games where you have absolutely NO idea whether a move/item/whatever will be good enough to keep/develop and you're left to make educated guesses that could end up fucking you over big time if you guess wrong long term.
Blasphemer
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Jul 9, 2015 10:23 PM #1381018
HEY THERE HERO

PLEASE CAN YOU GET MY MISSING ANIMAL/WIFE/CHILD






no im a fucking hero i do hero shit fuck you peasant
Charry
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Jul 9, 2015 10:23 PM #1381019
Fetch quests can be okay if it's something important/rare/satisfying to attain, I hate those kinds that end up being "I'm a gardener and I want rare flower, please find main flower, I'm busy with the chance you, my only ever customer decides he wants to buy a flower. Bye!!"

Another thing I hate is bad/forced as fuck tutorials. Either it's one that takes you way to far out of its way to explain a makes you jump, or ones that make little to no effort and just force a heap of over complicated shit down your throat at once. Your only excuse to go out of your way to explain something is if you have a unique control scheme, and it takes time to get used to. Just have it on a little sign, or make it subtle, don't bring the fucking game to a screeching halt to tell me how I pull off one swing of my sword. Let me figure it out if I can or offer to explain if I need it explaining.
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Jul 9, 2015 10:26 PM #1381021
Backtracking, particularly games with high spawn rate.
Drone
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Jul 9, 2015 10:37 PM #1381024
Quote from Squidd
Backtracking, particularly games with high spawn rate.


Yeah fuck this shit
Bloodborne/Dark Souls backtracking is the bane of my existence
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Jul 9, 2015 11:17 PM #1381068
I think backtracking adds a little more depth to the game sometimes. Imo it's only good if it's used for extra content and bonuses. Like an extra area of a level that you can't acccess unless you have a certain ability from another further ahead level.
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Jul 10, 2015 1:03 AM #1381113
Pokemon is an example of backtracking for hidden areas etc. done correctly.
Ipman
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Jul 10, 2015 1:11 AM #1381117
I also hate the fact when your character can't jump over a small hump on the ground, I mean if they wanted to show us that you're blocking their way going there then they should have went with a large cabinet instead.
Raptor
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Jul 10, 2015 2:30 AM #1381144
Quote from Charry

Another thing I hate is bad/forced as fuck tutorials. Either it's one that takes you way to far out of its way to explain a makes you jump, or ones that make little to no effort and just force a heap of over complicated shit down your throat at once.

I never played Metal Gear Rising: Revengeance, but I heard that game was really notorious for it's tutorial on parrying. The tutorial in general was allegedly not very clear and you could clear the tutorial without actually learning how to parry. Once you're 3/4 in the game, parrying is actually required, and most people have stated that the game became much more fun after they learned parrying. So shit tutorials.

So two more things: I hate the new way Nintendo platformers have been going around in catering to younger audiences. I'm talking about in particular the "Gold Tanuki Suit" or "Cosmic" thing that practically does the level for you. It's so patronizing.


AND UNSKIPPABLE CUTSCENES HOLY SHIT
Drone
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Jul 10, 2015 2:46 AM #1381149
Nintendo platformers are made for kids Raptor
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