Forgive the bump but I still have shit I want to talk about.
Underwater Segments:
These are just a dreaded combo of bother. The typical water level is played like this: 90% of the area is just water, meaning it has a miserable blue tint everywhere. Chances are you haven't even had to swim in the game before, so you have a gigantic tedious mechanic looming ahead you aren't used to, you have a tedious control usually propelled by button mashing. And a good chunk of the time, your character will drown if they remain submerged for more than 20 seconds. So to refresh, huge area, tedious new control scheme, and if you do long enough you die. Well done.
Time Limits: Oh no.
Everyone plays through a game at their own pace, right? You might zip through in one blink, or you might like to take your time. Unless there's a time limit, fucking haul it or you die. Time limits are supposed to keep you on your toes as an added challenge. I don't know about you, but a looming clock forcibly rushing you is not challenging, it's frustrating. A game like Majora's Mask or Pikmin give you very loose time limits, meaning you can take your time, but at times you'll need to haul it to make sure a certain task in time, which isn't so bad. But beating a boss or clearing a shitty challenge course in a few minutes just. Blows. Especially if its mandatory. Fuck you Bonus barrel. Fuck you Mystery House. Fuck you Occarina Of Time expiring ingredients. Fuck you every escape the collapsing structure scenario ever.
Recolouring enemies/boss/anything:
This really gets under my skin. There was an enemy 10 areas ago that is now so beneath its a joke. Wait a minute, why is one here? Oh wait, he's now blue. That certainly changes everything. I don't know about you, but I like that moment when a new enemy in a game, it's just an quirky little moment for me. But what I don't like is seeing an old enemy given a shiny new coat so the game assumes they're a threat. Just because you liked battling a boss, doesn't mean I want to do it again, because it's fucking cheap, especially when it's supposed to be another boss. And it's even more insulting when game debs don't bother to change a damn thing. Adding a silly pattern on a greenie ghost doesn't make me want to fight another 100 of them, sticking Gooper Blooper in a different place doesn't make him any more challenging. And changing the colour of the first enemy and giving him 100 more HP impresses nobody.