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Gaming Gripes

Started by: Charry | Replies: 95 | Views: 9,689

Squidd
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Jul 15, 2015 12:53 PM #1383240
Arcade: People waiting in line to be cut by people acquaintances/friends with the present player.
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Jul 15, 2015 1:05 PM #1383241
That happens in every unchecked queue, not just the arcade.
Charry
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Aug 26, 2015 11:53 AM #1399333
Forgive the bump but I still have shit I want to talk about.

Underwater Segments:
These are just a dreaded combo of bother. The typical water level is played like this: 90% of the area is just water, meaning it has a miserable blue tint everywhere. Chances are you haven't even had to swim in the game before, so you have a gigantic tedious mechanic looming ahead you aren't used to, you have a tedious control usually propelled by button mashing. And a good chunk of the time, your character will drown if they remain submerged for more than 20 seconds. So to refresh, huge area, tedious new control scheme, and if you do long enough you die. Well done.

Time Limits: Oh no.
Everyone plays through a game at their own pace, right? You might zip through in one blink, or you might like to take your time. Unless there's a time limit, fucking haul it or you die. Time limits are supposed to keep you on your toes as an added challenge. I don't know about you, but a looming clock forcibly rushing you is not challenging, it's frustrating. A game like Majora's Mask or Pikmin give you very loose time limits, meaning you can take your time, but at times you'll need to haul it to make sure a certain task in time, which isn't so bad. But beating a boss or clearing a shitty challenge course in a few minutes just. Blows. Especially if its mandatory. Fuck you Bonus barrel. Fuck you Mystery House. Fuck you Occarina Of Time expiring ingredients. Fuck you every escape the collapsing structure scenario ever.

Recolouring enemies/boss/anything:

This really gets under my skin. There was an enemy 10 areas ago that is now so beneath its a joke. Wait a minute, why is one here? Oh wait, he's now blue. That certainly changes everything. I don't know about you, but I like that moment when a new enemy in a game, it's just an quirky little moment for me. But what I don't like is seeing an old enemy given a shiny new coat so the game assumes they're a threat. Just because you liked battling a boss, doesn't mean I want to do it again, because it's fucking cheap, especially when it's supposed to be another boss. And it's even more insulting when game debs don't bother to change a damn thing. Adding a silly pattern on a greenie ghost doesn't make me want to fight another 100 of them, sticking Gooper Blooper in a different place doesn't make him any more challenging. And changing the colour of the first enemy and giving him 100 more HP impresses nobody.
Cruel
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Aug 26, 2015 5:39 PM #1399395
Endless waves of enemies:

Best example of this is in games like Diablo 3. Where the gameplay is fun to a certain degree, but when you're in a dungeon and it's literally the same spider running at you 2000 times before you muscle your way out the door of it annoys me.

Toxic communities:

I think someone covered this already, but seriously, why are moba players such assholes?

And last but not least, when you somehow reach a stale mate in chess. Like when it's two kings just running around trying to corner the other so one just goes back and forth for like 20 minutes? You should lose a game of chess automatically if you lose all of your pieces automatically. Or if by some miracle you manage to capture all your opponents pieces with only your king, it should be a draw. None of that back and forth nonsense.
Exile
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Aug 26, 2015 5:59 PM #1399401
Quote from Cruel
And last but not least, when you somehow reach a stale mate in chess. Like when it's two kings just running around trying to corner the other so one just goes back and forth for like 20 minutes?


https://en.wikipedia.org/wiki/Threefold_repetition

https://en.wikipedia.org/wiki/Fifty-move_rule

shouldn't happen if you're following the rules
ScatterFace
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Aug 26, 2015 6:12 PM #1399403
I hate it when you're just doing your own business and then suddenly NANANANANA a wild fucking level 7 million charizard appeared! *Picks run* You can't run! You used ultra mega strong hydro cannon! You missed! Charizard used flamethrower on your fucking water type!CRITICAL HIT! Your pokemon fainted and you have to walk your ass back to the town you just came from! HEHHHAHHUHAHUHAHAHUIUAHAHAHAH Fuck you.(I might be exaggerating it but you get what I mean...)

I also hate it when you NEED to grind to get this shit so you can grind more to unlock this shit! And then in the end you get something you're never going to use for the rest of the game but you were "required" to get it because the story said so.

I also hate it when a guy clearly shoots 7 miles to the right of you yet you still die somehow. Or you clearly shot a guy but he's perfectly fine. (Basically every Call of Duty game and Battlefield...)
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Aug 26, 2015 6:38 PM #1399405
Quote from XxScatterxX
I hate it when you're just doing your own business and then suddenly NANANANANA a wild fucking level 7 million charizard appeared! *Picks run* You can't run! You used ultra mega strong hydro cannon! You missed! Charizard used flamethrower on your fucking water type!CRITICAL HIT! Your pokemon fainted and you have to walk your ass back to the town you just came from! HEHHHAHHUHAHUHAHAHUIUAHAHAHAH Fuck you.(I might be exaggerating it but you get what I mean...)

I also hate it when you NEED to grind to get this shit so you can grind more to unlock this shit! And then in the end you get something you're never going to use for the rest of the game but you were "required" to get it because the story said so.

I also hate it when a guy clearly shoots 7 miles to the right of you yet you still die somehow. Or you clearly shot a guy but he's perfectly fine. (Basically every Call of Duty game and Battlefield...)


I'm pretty sure charizards have never been wild pokemon.
Charry
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Aug 26, 2015 7:16 PM #1399409
Unless you're totally oblivious to the fact you're using Action Replay or you run from every wild encounter in Pokemon, there should be no way either random Charizards or randomly over-levelled Pokemon appear. They go up like 2 levels for every major plot advancement.
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Aug 26, 2015 7:20 PM #1399410
I ment it as a exaggeration on the wild pokemon and I should've said that a trainer appeared that you can't avoid and it's stronger even though you have a type advantage... *tear*
Charry
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Aug 26, 2015 7:24 PM #1399412
And that is why everybody grinds wild pokemon that are like 5-10 levels lower than trainer pokemon.
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Aug 26, 2015 10:01 PM #1399439
Pokemon is the easiest game though. You can literally beat all of the games with just one pokemon. Competitive pokemon on the other hand is quite hard.
Charry
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Aug 27, 2015 8:46 AM #1399553
Another thing I forgot to mention is MLG. Because you tell me hearing AUUAUUAUUAHHHHGUUOOOOOKOHAOOOMOUNTAINDEWSANICGOFASTGETREKTSCRUBIAMACOMPLETELOSER all the time doesn't make you need to punch something.
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Aug 27, 2015 11:04 AM #1399580
Noobs

And I don't mean just people who are new at the game. I mean people who are terrible at it. Like when you're playing counter strike and someone on your team keeps shooting you. It would make sense if you were just jumpy from the NERVES but when you do it over and over and over again you just suck.

People who choose a certain class

I like to play TF2 and sometimes my team is good at picking the right classes. But sometimes your playing capture the control points and you have 5 spies on your team, 0 medics, 1 heavy and the rest are freaking soldiers and the other team has one good scout and they are destroying your team!
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Sep 2, 2015 3:50 PM #1401428
My gaming gripe: Useless ass cheap gimmicky freaking mini games that will hinder your progress in the damn game. Why add some shit that's annoying when I want to do the awesome stuff I was doing in a game before freaking hand? Then it has the audacity to only progress the story if I win.

Bull......shit....Giant boss battles as the final boss. Why is bigger assumed better? I want to fight the person one on one eyesight where I don't have to look up with my camera the entire time. Not to mention they are not the most engaging and exciting to look at (unless it's like Final fantasy) and you finish them off with some bullshit Quick time event. The last time I enjoyed a final boss was Xemnas and Vergil from DMC 3.
Charry
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Sep 2, 2015 7:01 PM #1401449
Quote from Ragindxdemon
My gaming gripe: Useless ass cheap gimmicky freaking mini games that will hinder your progress in the damn game. Why add some shit that's annoying when I want to do the awesome stuff I was doing in a game before freaking hand? Then it has the audacity to only progress the story if I win.


Some can be mildly enjoyable if they're done right and can be a nice break from the action. But more times than not forcing me into a jump through these hoops 'challenge' is not welcome.

Quote from Ragindxdemon
Bull......shit....Giant boss battles as the final boss. Why is bigger assumed better? I want to fight the person one on one eyesight where I don't have to look up with my camera the entire time. Not to mention they are not the most engaging and exciting to look at (unless it's like Final fantasy) and you finish them off with some bullshit Quick time event. The last time I enjoyed a final boss was Xemnas and Vergil from DMC 3.


A giant enemy usually gives them opposing presence. If done right they can be really fun. Because nothing is more satisfying than standing in awe as a giant intimidating foe slowly collapses to his death. I only really like giant enemies if they feel giant and have some magnitude to them, not if they're built like parade balloons. AKA it's only fun to fight a huge enemy if they're size means anything.
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