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Your problems with elemental?

Started by: nutsophast | Replies: 121 | Views: 9,328

PUMU
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Jun 25, 2015 11:39 AM #1376067
Quote from HashBrownTrials
I honestly think that it's better the way it is now, seeing as it previously snipped archers with it's excessively long range. The aoe burn damage makes up for the loss of DPS.

I believe it still snipes archers regardless. and the range is still the same.
_Ai_
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Jun 25, 2015 11:52 AM #1376073
The range isn't any different from CArcher and CDead. It's just that the animation takes a while that it looks like the range is longer than it is.
PUMU
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Jun 25, 2015 12:07 PM #1376078
Ai gets it. Imma start teaching peeps on how to play as ele again.
Myst should inform on how to anti-ele as his anti ele gameplay is the best ive seen out of everyone elses
THatone Gamer
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Jun 25, 2015 12:41 PM #1376084
Eh I don't mind the CE change, its still a monster at punishing the enemy for coming to close and splash damage is nice. Also it can take out armoured units even faster now.
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Jun 25, 2015 1:17 PM #1376090
CE is the only ele defence tool... (blind gate too?)
I think it is fine as it is, or we are going to go ele too op devs pls nerf thing?
Sevarus

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Jun 25, 2015 4:04 PM #1376133
i think other things are the priority atm if you would nerf CE first even less is going for Ele buffs first
Mystery

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Jun 27, 2015 11:48 AM #1376716
for those who fking blame ele of opness again or ask for nerf, i think he should better quit this game

www.stickempires.com/play?replay=replay9904441&version=2.29

see how slipnot simply lag with triple CA, archer mass , with one giant

I have no method to push in even I had tower for 10 mins, and then I could just wait to die

thanks to the stupid water nerf and cycloid nerf

this is a great example to show how ele sucked against stall
AsePlayer
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Jun 27, 2015 2:45 PM #1376779
Quote from mysterybat
for those who fking blame ele of opness again or ask for nerf, i think he should better quit this game

www.stickempires.com/play?replay=replay9904441&version=2.29

see how slipnot simply lag with triple CA, archer mass , with one giant

I have no method to push in even I had tower for 10 mins, and then I could just wait to die

thanks to the stupid water nerf and cycloid nerf

this is a great example to show how ele sucked against stall


Didn't watch replay, could you just run in with some charrogs and get a lucky possess on the giant which you would use to defend your V via blocking the arrows?
Mystery

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Jun 27, 2015 3:06 PM #1376783
Quote from AsePlayer
Didn't watch replay, could you just run in with some charrogs and get a lucky possess on the giant which you would use to defend your V via blocking the arrows?


I did it. Then his archer team simply ran pass the giant and directly sniped my V.

His build: archer mass + triple CA + wall + one giant in front of the wall

cycloids could not pass through the wall, inferno spell got dodged fking easily, V got sniped, trees got sniped by fire arrows

Even worse, I had tower spawn 2 already, and it still did not help at all.
AsePlayer
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Jun 27, 2015 3:28 PM #1376784
Quote from mysterybat
I did it. Then his archer team simply ran pass the giant and directly sniped my V.

Even worse, I had tower spawn 2 already, and it still did not help at all.


Re position the giant so it blocks every side the player tries to go?
Or.. Possess giant and use an inferno so the archers will die if they walk across the dreaded molten lava ;ooo
Mystery

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Jun 27, 2015 4:37 PM #1376798
Quote from AsePlayer
Re position the giant so it blocks every side the player tries to go?
Or.. Possess giant and use an inferno so the archers will die if they walk across the dreaded molten lava ;ooo


I did whatever you mentioned and got all those units.

Still failed , and keep in mind his unstable lag spike.
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Jun 27, 2015 4:48 PM #1376801
Quote from mysterybat
I did whatever you mentioned and got all those units.

Still failed , and keep in mind his unstable lag spike.


I feel you could of executed it if it weren't for the lag spike, then again archer spam is quite annoying.
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Jul 3, 2015 12:50 PM #1378709
Triple infernoe locks down archers like nothing else does. Then it's just a matter of getting enough tanks to hold the CA3 to damage the base.
Mystery

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Jul 3, 2015 2:57 PM #1378736
Quote from Skeletonxf
Triple infernoe locks down archers like nothing else does. Then it's just a matter of getting enough tanks to hold the CA3 to damage the base.


1) you dont need triple inferno, you only need double inferno to lock archers

2) you are making the assumption that your inferno can penetrate the walls

3) you are making the assumption that your tank is enough to deal with damage from CA3 + damage from archer mass

4) CA3 is AoE, and your tank is moblie.

whatever,just show me your replay if you can achieve what you mentioned
Skeletonxf
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Jul 3, 2015 5:11 PM #1378779
In that case double inferno is going to have to be rushed before the CA3 or you really won't have a chance. Is rushing this really impossible?
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